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Please use ScreenOrientation.AutoRotation9Bad {0} LoadAction provided.;Bad {0} StoreAction provided.]Invalid color buffer count for SetRenderTargetoColor LoadAction and Buffer arrays have different sizesqColor StoreAction and Buffer arrays have different sizes Color Depth1Bad CubemapFace provided indexGmust be non-negative less than {0}.uav€ëGraphics.WaitOnGraphicsFence can only be called with fences created with GraphicsFenceType.AsyncQueueSynchronization. mesh€¹Argument lightProbeProxyVolume must not be null if lightProbeUsage is set to UseProxyVolume.+lightProbeProxyVolume9Instancing is not supported.submeshIndex5submeshIndex out of range.material€‡Material needs to enable instancing for use with DrawMeshInstanced.matrices countOCount must be in the range of 0 to {0}.bufferWithArgsindexBuffer5empty offsets list passed.offsets1Null callback specified.callback{Argument lightProbes and occlusionProbes cannot both be null.lightProbeskArgument lightProbes has less elements than positionsocclusionProbessArgument occlusionProbes has less elements than positions#{0} x {1} @ {2}Hz9{0} is out of range [0..{1}[ valuesUarray has less elements than passed count.sourceStartUArgument sourceStart must not be negative.QArgument destStart must not be negative.IArgument count must not be negative.}The specified source start index or count is out of the range.QThe result material list cannot be null.mpassIndexpropertyIndexIProperty type is not Float or Range.KProperty type is not Color or Vector.7Property type is not Range.9Property type is not TexEnv.;Property type is not Texture. _Color_MainTex€ÿGarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer.eAttempting to create a zero length graphics buffer€‹Attempting to create a graphics buffer with a negative or null stride{Attempting to create an index buffer with an invalid stride: data€‰Array passed to GraphicsBuffer.SetData(array) must be blittable. {0}€“List<{0}> passed to GraphicsBuffer.SetData(List<>) must be blittable. {1}€ÁBad indices/count arguments (managedBufferStartIndex:{0} graphicsBufferStartIndex:{1} count:{2})€¿Bad indices/count arguments (nativeBufferStartIndex:{0} graphicsBufferStartIndex:{1} count:{2}) pointspointsToKeep!simplifiedPointsGGetUVChannel called for bad uvIndexuvIndexcDefaultDimensionForChannel called for bad channelchannelvaluesStart]Mesh data array start index can't be negative.valuesCountSMesh data array length can't be negative._Mesh data array start is outside of array size.kMesh data array start+count is outside of array size.QThe result vertices list cannot be null.€¯SetVertices with NativeArray should use struct type that is 12 bytes (3x float) in sizeOThe result normals list cannot be null.normals€­SetNormals with NativeArray should use struct type that is 12 bytes (3x float) in sizeQThe result tangents list cannot be null.tangents€¯SetTangents with NativeArray should use struct type that is 16 bytes (4x float) in sizeMThe result colors list cannot be null. colors€×SetColors with NativeArray should use struct type that is 16 bytes (4x float) or 4 bytes (4x unorm) in sizekThe uv index is invalid. 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Use 'SystemInfo.IsFormatSupported' C# API to check format support.updateZonesx86 AMD64 Null{0}{0}: {1}IRGBA({0:F3}, {1:F3}, {2:F3}, {3:F3})1RGBA({0}, {1}, {2}, {3}))Invalid Color index()!-Invalid Color32 index(%{0:X2}{1:X2}{2:X2}1{0:X2}{1:X2}{2:X2}{3:X2}+Invalid matrix index!+Invalid column index!%Invalid row index!€í{0:F5} {1:F5} {2:F5} {3:F5} {4:F5} {5:F5} {6:F5} {7:F5} {8:F5} {9:F5} {10:F5} {11:F5} {12:F5} {13:F5} {14:F5} {15:F5} €{0} {1} {2} {3} {4} {5} {6} {7} {8} {9} {10} {11} {12} {13} {14} {15} -Invalid Vector3 index!1({0:F1}, {1:F1}, {2:F1})({0}, {1}, {2})3Invalid Quaternion index!A({0:F1}, {1:F1}, {2:F1}, {3:F1}))({0}, {1}, {2}, {3})-Invalid Vector2 index!!({0:F1}, {1:F1})({0}, {1})QInvalid Vector2Int index addressed: {0}!QInvalid Vector3Int index addressed: {0}!-Invalid Vector4 index!7messageId must not be emptyNACould not store preference valueUnknown:{0}CReturn value address cannot be 0.%returnValueAddresslayerNames€ÉObject that does not belong to a persisted asset cannot be set as the target of a LazyLoadReference.KManagedStream object must be non-null stream€ManagedStream object must be readable (stream.CanRead must return true)€ManagedStream object must be seekable (stream.CanSeek must return true)eInvoke repeat rate has to be larger than 0.00001F)7methodName is null or emptycCoroutines can only be stopped on a MonoBehaviourroutine is null list/invalid size to resize./{ExtractStringFromExceptionInternal called with null exception€ÃExtractStringFromExceptionInternal called with an exceptoin that was not of type System.Exception: Rethrow as .:( DebugUnityEngine LoggerDebugLogHandler Assert-UnityEngine.Assertions printMonoBehaviour (at ?A Unity Runtime error occurred!qYou must pass 'true' to checkOnlyUnityVersion parameter.€ƒEnsureRunningOnMainThread can only be called from the main threadWThe Object you want to instantiate is null.€…Cannot instantiate a ScriptableObject with a position and rotationInstantiate failed because the clone was destroyed during creation. This can happen if DestroyImmediate is called in MonoBehaviour.Awake.€ûGarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.cAttempting to create a zero length compute buffer€‰Attempting to create a compute buffer with a negative or null stride€‡Array passed to ComputeBuffer.SetData(array) must be blittable. {0}€‘List<{0}> passed to ComputeBuffer.SetData(List<>) must be blittable. {1}€¿Bad indices/count arguments (managedBufferStartIndex:{0} computeBufferStartIndex:{1} count:{2})€½Bad indices/count arguments (nativeBufferStartIndex:{0} computeBufferStartIndex:{1} count:{2})€‡Array passed to ComputeBuffer.GetData(array) must be blittable. {0}€½Bad indices/count argument (managedBufferStartIndex:{0} computeBufferStartIndex:{1} count:{2})argsBuffer#{{{0}, {1}, {2}}} Mesh '-' has more materials (!) than subsets (Combined Mesh (root: scene €›Failed SupportsRenderTextureFormat; format is not a valid RenderTextureFormat€¯Failed SupportsBlendingOnRenderTextureFormat; format is not a valid RenderTextureFormat€ƒFailed SupportsTextureFormat; format is not a valid TextureFormat€£Failed SupportsVertexAttributeFormat; format is not a valid VertexAttributeFormat€‹Failed SupportsVertexAttributeFormat; dimension must be in 1..4 rangeselection5Selection is out of range.REGISTER_EVENT_ID(0x{0:X2}{1:X2}{2:X2}{3:X2}{4:X2}{5:X2}{6:X2}{7:X2}ULL,0x{8:X2}{9:X2}{10:X2}{11:X2}{12:X2}{13:X2}{14:X2}{15:X2}ULL,{16})€ŸCalling GetLocalCorners with an array that is null or has less than 4 elements.€ŸCalling GetWorldCorners with an array that is null or has less than 4 elements.‚9Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.'Name cannot be nullIIndex({0}) is out of bounds(0 - {1});Physics Shape at {0} is null.iPhysics Shape at {0} has less than 3 vertices ({1}).€‰Could not create sprite ({0}, {1}, {2}, {3}) from a {4}x{5} texture.opixelsPerUnit must be set to a positive non-zero value.+(UnityUpgradable) -> OThe requested channel '{0}' is unknown.The requested channel '{0}' does not match the return type {1}.aspriteRenderer does not have a valid sprite set.€£custom sprite vertex data size must match sprite asset's vertex data size {0} {1}€‰The src length {0} must match the vertex count of source Sprite {1}.QAddFramesFromFile: Invalid or empty pathCArgument should be a valid stringthreadGroupNamethreadNameEArgument should be a valid string. namey{0} type used in Profiler.ReportFrameStats must be blittableuCanceling snapshot, there is another snapshot in progress. .snapkeywordsOAt least one keyword must be specified.;Keyword at index {0} is null.grammarFilePathEGrammar file path cannot be empty.#onCreatedCallback5onPhotoModeStartedCallbacksetupParamsyThe camera resolution must be set to a supported resolution.;onCapturedPhotoToDiskCallbackfilenameOThe specified directory does not exist.cCannot write to the file because it is read-only.?onCapturedPhotoToMemoryCallbacktargetTexture€³Uploading PhotoCaptureFrame to a texture is only supported with BGRA32 CameraFrameFormat!byteBuffer5onVideoModeStartedCallback€The camera frame rate must be set to a supported recording frame rate.?onStartedRecordingVideoCallback, Version=, Culture=#, PublicKeyToken=, UnityEngine. Module, UnityEngine targetfunction€‹Passed argument 'args[0]' is of the wrong type. Type:{0} Expected:{1}uPassed argument 'args' is invalid size. Expected size is 1 _size _items_versionComparerKeyValuePairs+The scene is invalid.1The scene is not loaded.%Cant be Guid.EmptymessageIdANo actions found for messageId: [Cannot access the data as it is not availableKLayer index is out of range {0} / {1}€§'{0}' doesn't support ReadPixels usage on this platform. Async GPU readback failed.€…(topo={0} indices={1},{2} vertices={3},{4} basevtx={5} bounds={6})K(attr={0} fmt={1} dim={2} stream={3})EType {0} NameID {1} InstanceID {2}€ÍCannot determine if this GraphicsFence has passed as this platform has not implemented GraphicsFences.oThe internal fence ptr is null, this should not be possible for fences that have been correctly constructed using Graphics.CreateGraphicsFence() or CommandBuffer.CreateGraphicsFence() This GraphicsFence object has not been correctly constructed see Graphics.CreateGraphicsFence() or CommandBuffer.CreateGraphicsFence()[RenderBufferLoadAction.Clear is not supportedAInvalid value for mipLevel ({0})EInvalid value for depthSlice ({0})[colors.Length must be at least 1, but was {0}€«colors.Length is {0} and exceeds the maximum number of supported render targets ({1})€…The number of color render targets must be at least 1, but was {0}€ÓThe number of color render targets ({0}) and exceeds the maximum supported number of render targets ({1})€ÏThe number of color load actions provided ({0}) does not match the number of color render targets ({1})€ÑThe number of color store actions provided ({0}) does not match the number of color render targets ({1})€ÙAttempting to call WaitOnAsyncGPUFence on a fence that is not of GraphicsFenceType.AsyncQueueSynchronizationrtWsubmeshIndex out of range. Clampped to {0}.rendererGDrawMeshInstanced is not supported.[DrawMeshInstancedProcedural is not supported.directionsresults€Length of the directions array and the results array must match.Invalid index!k{0} was {1}, but must be at least 0 and less than {2} valueY{0} was {1}, but must be in range {2} to {3}1maximumPortalCullingJobslayerIndex€‘Index should range from 0 to DrawSettings.maxShaderPasses ({0}), was {1}€{0} has been disposed. Do not call Render on disposed a RenderPipeline.InvalidImportlowerBoundkThe lower bound must be at least {0} and at most {1}.upperBoundkThe upper bound must be at least {0} and at most {1}.€áThe ScopedRenderPass instance is not valid. This can happen if it was constructed using the default constructor.€ÛThe ScopedSubPass instance is not valid. This can happen if it was constructed using the default constructor.€¹Arrays {0} and {1} should have same length, but {2} had length {3} while {4} had length {5}.renderTypesstateBlockscommandBuffer€·Value should range from {0} to ShadowSplitData.maximumCullingPlaneCount ({1}), but was {2}.aValue should range from {0} to {1}, but was {2}.€¡Index should be at least {0} and less than cullingPlaneCount ({1}), but was {2}.SCan't set Delayed: use SetDelay() instead9Index must be greater than 0inputIndex c is greater than the number of available inputs ().UCould not create a ScriptPlayable of Type Incompatible handle: Trying to assign a playable data of type `{0}` that is not compatible with the PlayableBehaviour of type `{1}`.{Can't set handle: the playable is not a ScriptPlayableOutput.Red color (3) must be in range [0;1].Green color (Blue color (Intensity (') must be positive.qCan't set handle: the playable is not an CameraPlayable.€Can't set handle: the playable is not an MaterialEffectPlayable.}Can't set handle: the playable is not an TextureMixerPlayable.Can't set handle: the playable is not an TexturePlayableOutput.€›'null' cannot be assigned to ScriptableRuntimeReflectionSystemSettings.system3ScriptableRuntimeReflectionSystemSettings.system is assigned more than once. Only a the last instance will be used. (Last instance {0}, New instance {1})+Assertion has failed _Assert.Equals should not be used for AssertionsqAssert.ReferenceEquals should not be used for Assertions{0} {1}%Assertion failure.{0}{1}{2} {3}Expected:)Values are {0}equal. not {0} {2} {1}!===#Value was {0}NullValue was int bool float double void stringASystem.Collections.Generic.List<>[]<no method> methodmethods type.•C³ÒL W+Ðì#·ú·z\V4à‰    @ ! €¿€¸Use UnityEngine.Experimental.GlobalIllumination.useRadianceAmbientProbe instead. (UnityUpgradable) -> UnityEngine.Experimental.GlobalIllumination.RenderSettings.useRadianceAmbientProbe      61Runtime/Export/GI/GIDebugVisualisation.bindings.h 9GetPlayerSettings()-TName!GetFramebufferDepthMemorylessMode-TName!SetFramebufferDepthMemorylessMode"Runtime/Misc/PlayerSettings.h      ;6Runtime/Export/Graphics/GraphicsDeviceDebug.bindings.hGraphicsDeviceDebug(ÿÿÿÿE †x†˜€Œ€…Method is not meant to be used at runtime. Please, replace this call with GameObject.AddComponent()/GameObject.AddComponent(Type).4  4X P XEXX X XEX    \(P(XD DDd .€  X \T IsThreadSafe`d d hXdX  hXplXpl Xx xdXx||x |€€ €€p|X€€ €€pX€€pt X €€„ X €”€X €˜€ X €€Œ X €pX€ hXd dX dXxx x ||p|X€€€€ €€pXpt X€ €€„ X €”€X €˜€ X €€Œ X €pX€MHExternal/baselib/builds/CSharp/UnityBinding/Baselib_Memory.gen.binding.hUPExternal/baselib/builds/CSharp/UnityBinding/Baselib_NetworkAddress.gen.binding.hQLExternal/baselib/builds/CSharp/UnityBinding/Baselib_ErrorState.gen.binding.hPKExternal/baselib/builds/CSharp/UnityBinding/Baselib_ErrorCode.gen.binding.hXSExternal/baselib/builds/CSharp/UnityBinding/Baselib_RegisteredNetwork.gen.binding.hUPExternal/baselib/builds/CSharp/UnityBinding/Baselib_SourceLocation.gen.binding.hPT €œ\hlt|€€€ˆ€”€˜ENABLE_PROFILER ‡ €¤ €¤‡>9Runtime/Profiler/ScriptBindings/ProfilerMarker.bindings.h €¨ @€¬€°   *%Unity.Jobs.IJobExtensions+JobStruct`1 €è €À €è€è€À y €ü€Ä  €ü €€ü€… €ü€ 0+Unity.Jobs.IJobForExtensions+ForJobStruct`1€Ð €è€è €è€è€Ð€Ô @;Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1€à€à€ä€è €è€è€è€è€è €èH€è  H€è TIsFreeFunction€è€è€è €è€è€è€è€è€è€è €èH€è\€è €è\€è €è€è€è€è€è€è€è€è €è€è€è€è€è€è €è €è€è(8THeader*Runtime/Jobs/ScriptBindings/JobsBindings.hHH €ì HH€ð €è€è   ( € €ü €ü&TIsFreeFunctionT IsThreadSafe €è ScheduleManagedJob €è "ScheduleManagedJobParallelFor€è 0+ScheduleManagedJobParallelForDeferArraySize €è +&ScheduleManagedJobParallelForTransform$ENABLE_UNITY_COLLECTIONS_CHECKS&T IsThreadSafeTIsFreeFunction        ,'JobSystem::GetJobQueueWorkerThreadCount1,JobSystem::ForceSetJobQueueWorkerThreadCount-(JobSystem::GetJobQueueMaximumThreadCount.)JobSystem::ResetJobQueueWorkerThreadCount   €è  €è €è  €èRuntime/Jobs/JobSystem.h€è €è €è €è ;&AsyncReadManagerManaged::GetReadStatusT IsThreadSafe?*AsyncReadManagerManaged::ReleaseReadHandleT IsThreadSafe?*AsyncReadManagerManaged::IsReadHandleValidT IsThreadSafe€è:%AsyncReadManagerManaged::GetJobHandleT IsThreadSafe  €è(€è(  2AsyncReadManagerManaged::ReadT IsThreadSafe   .)Runtime/File/AsyncReadManagerManagedApi.h)8 halt')] instead‚D‚H‚L‚P<6WebPlayer export is no longer supported in Unity 5.4+.OIDashboard widget on Mac OS X export is no longer supported in Unity 5.4+.94Xbox360 export is no longer supported in Unity 5.5+.61PS3 export is no longer supported in Unity >=5.5.61NaCl export is no longer supported in Unity 5.0+.=8FlashPlayer export is no longer supported in Unity 5.0+.Use WSAPlayerX86 insteadUse WSAPlayerX64 insteadUse WSAPlayerARM instead'"Windows Phone 8 was removed in 5.3B=BlackBerryPlayer export is no longer supported in Unity 5.4+.@;TizenPlayer export is no longer supported in Unity 2017.3+.3.PSP2 is no longer supported as of Unity 2018.361PSM export is no longer supported in Unity >= 5.3D?SamsungTVPlayer export is no longer supported in Unity 2017.3+.3.Wii U is no longer supported in Unity 2018.1+.!"‚T#$%&'()*‚X‚\‚`‚d‚d‚d'"GetTagManager().GetSortingLayerIDs50GetTagManager().GetSortingLayerValueFromUniqueID1,GetTagManager().GetSortingLayerValueFromName4/GetTagManager().GetSortingLayerUniqueIDFromName4/GetTagManager().GetSortingLayerNameFromUniqueID0+GetTagManager().IsSortingLayerUniqueIDValid‚d% Runtime/BaseClasses/TagManager.h‚h         ‚h ‚h ‚h( (‚h€µ€¯Use AnimationUtility.SetKeyLeftTangentMode, AnimationUtility.SetKeyRightTangentMode, AnimationUtility.GetKeyLeftTangentMode or AnimationUtility.GetKeyRightTangentMode instead.‚p€­‚t=(AnimationCurveBindings::Internal_DestroyT IsThreadSafe‚l<'AnimationCurveBindings::Internal_CreateT IsThreadSafe O'AnimationCurveBindings::Internal_EqualsTHasExplicitThisT IsThreadSafe  ‚l ‚l ‚l  T,AnimationCurveBindings::AddKeySmoothTangentsTHasExplicitThisT IsThreadSafe ‚lAddKeyT IsThreadSafe ‚lGAnimationCurveBindings::MoveKeyTHasExplicitThisT IsThreadSafeI!AnimationCurveBindings::RemoveKeyTHasExplicitThisT IsThreadSafe‚l ‚l  GetKeyCountT IsThreadSafeGAnimationCurveBindings::SetKeysTHasExplicitThisT IsThreadSafeFAnimationCurveBindings::GetKeyTHasExplicitThisT IsThreadSafeGAnimationCurveBindings::GetKeysTHasExplicitThisT IsThreadSafe  N&AnimationCurveBindings::SmoothTangentsTHasExplicitThisT IsThreadSafe‚t‚t  ‚l‚l‚t ‚t ‚l‚l‚t ‚p#GetPreInfinityT IsThreadSafe ‚p#SetPreInfinityT IsThreadSafe$GetPostInfinityT IsThreadSafe$SetPostInfinityT IsThreadSafe ‚t ‚l ‚l ‚l(‚l(‚l(‚p+&Runtime/Math/AnimationCurve.bindings.h‚€‚„‚|€õ€õ€ù€ýE‚„&!GetInputManager().QuitApplicationA [UnityEngine] UnityEngine.ScreenCapture.CaptureScreenshot(*)‰X€õ€õ€õ€õ €õ €õ€õ€õ€õ€õ €õ €õ€ù€ù€ù€ù €ù €ù €ý€ý€ý €ý€ý€ùI  _ZApplication.RegisterLogCallback is deprecated. Use Application.logMessageReceived instead.ojApplication.RegisterLogCallbackThreaded is deprecated. Use Application.logMessageReceivedThreaded instead.‚„‰¨‰¨Use SceneManager.LoadScene†4†4$Use SceneManager.LoadSceneAsync†4!Use SceneManager.UnloadSceneojThis property is deprecated, please use LoadLevelAsync to detect if a specific scene is currently loading.pkStreaming was a Unity Web Player feature, and is removed. This property is deprecated and always returns 0. EwqApplication.webSecurityEnabled is no longer supported, since the Unity Web Player is no longer supported by Unity‚”‚˜‚ˆ:5Use SetStackTraceLogType/GetStackTraceLogType instead‚`LGThis property is deprecated, please use SplashScreen.isFinished instead‚P‚T‚Œ% use Application.isEditor instead/*Use SceneManager.sceneCountInBuildSettings?:Use SceneManager to determine what scenes have been loaded#Runtime/Utilities/URLUtility.hRuntime/Utilities/Argv.h,'Runtime/PreloadManager/PreloadManager.h0+Runtime/PreloadManager/LoadSceneOperation.h% Runtime/Network/NetworkUtility.hRuntime/Misc/SystemInfo.h!Runtime/Misc/BuildSettings.h Runtime/Logging/LogSystem.h$Runtime/Input/TargetFrameRate.h!Runtime/Input/InputManager.hRuntime/Input/GetInput.h94Runtime/File/ApplicationSpecificPersistentDataPath.h61Runtime/Export/Application/Application.bindings.h$Runtime/BaseClasses/IsPlaying.h*%Runtime/Application/ApplicationInfo.h'"Runtime/Application/AdsIdHandler.hRuntime/Misc/Player.h  €€… € €€… ‚X €‚X€…‚ˆ‚Œ‚‚”‚˜‚œ  ‚ ‚ 3.Runtime/Export/Bootstrap/BootConfig.bindings.h…T …T…T …T …T(…T€­‚¨ ‚¨‚¨ ‚¨      (  CacheWrapperRuntime/Misc/Cache.h'"This struct is not for public use. GetIsReady ClearCache…TClearCachedVersion…T…T…TQ…T €¥ Q…T50Please use IsVersionCached with Hash128 instead.‚¤…T IsCached0+Please use MarkAsUsed with Hash128 instead.VQThis function is obsolete and will always return -1. Use IsVersionCached instead. GetCachingDiskSpaceUsed.%GetCachingManager().GetCurrentCache()GetCachingDiskSpaceFree!GetMaximumDiskSpaceAvailable !SetMaximumDiskSpaceAvailable‚¨‚¨  Y‚¨‚¨‚¨ AddCachePath‚¨Caching_GetCacheHandleAtCachingManagerWrapper!Caching_GetCacheHandleByPath‚¨Q Q‚¨ Caching_RemoveCacheByHandle ‚¨‚¨$Caching_MoveCacheBeforeByHandle#Caching_MoveCacheAfterByHandle‚¨"Caching_GetDefaultCacheHandle"Caching_GetCurrentCacheHandle‚¨$Caching_SetCurrentCacheByHandleYTThis function is obsolete. Please use ClearCache. (UnityUpgradable) -> ClearCache()…T …T …T ‚¨‚¨‚¨‚¨ ‚¨‚¨‚¨D?Please use use Cache.spaceOccupied to get used bytes per cache. kfThis property is only used for the current cache, use Cache.spaceOccupied to get used bytes per cache.idThis property is only used for the current cache, use Cache.spaceFree to get unused bytes per cache.€—€‘This property is only used for the current cache, use Cache.maximumAvailableStorageSpace to access the maximum available storage space per cache.zuThis property is only used for the current cache, use Cache.expirationDelay to access the expiration delay per cache.‚¨"Runtime/Misc/CachingManager.hGetCachingManager()‚Ð „  „ CalculateRenderingPath Œ4 Œ4 „$ „$…´ …´ …´ „, „,     >&CameraScripting::GetLayerCullDistancesTHasExplicitThis  >&CameraScripting::SetLayerCullDistancesTHasExplicitThis ,'CameraScripting::GetPreviewCullingLayer…° …° …°… … … „h „h „l „l ƒä ‚¸…À …À …À ‚¼ ‚¼ƒ0 ƒ0 ƒ06CameraScripting::GetPixelWidthTHasExplicitThis7CameraScripting::GetPixelHeightTHasExplicitThis<$CameraScripting::GetScaledPixelWidthTHasExplicitThis=%CameraScripting::GetScaledPixelHeightTHasExplicitThis …D …DGetCurrentTargetTexture ƒtƒt9!CameraScripting::SetTargetBuffersTHasExplicitThis ƒtƒt  …°…Ì?'CameraScripting::CalculateObliqueMatrixTHasExplicitThis …´…´‚Ì …´…´ …À ƒ( ƒ(…À‚Ì ƒ(…´‚Ì ƒ(…´ ƒ0 ‚Ì…´D,CameraScripting::CalculateViewportRayVectorsTHasExplicitThis…° …À…À ‚¼4/CalculateProjectionMatrixFromPhysicalProperties…° …À…À ‚Ä "FocalLengthToFieldOfView_Safe"FieldOfViewToFocalLength_Safe)$HorizontalToVerticalFieldOfView_Safe‚´FindMainCameraGetCurrentCameraPtr‰¨ ‰¨1CameraScripting::GetSceneTHasExplicitThis ‰¨1CameraScripting::SetSceneTHasExplicitThis50AreVRStereoViewMatricesWithinSingleCullTolerance „( „( ‚Ì;#CameraScripting::GetStereoActiveEyeTHasExplicitThis …°‚È ‚È ‚È…°(#CameraScripting::GetAllCamerasCount‚´#CameraScripting::GetAllCameras ‚´‚´‚´ …$638 CameraScripting::RenderToCubemapTHasExplicitThis …0 …0 …D …D …D‚ÌRenderToCubemap/CameraScripting::RenderTHasExplicitThis9!CameraScripting::RenderWithShaderTHasExplicitThis:"CameraScripting::RenderDontRestoreTHasExplicitThis‚´"CameraScripting::SetupCurrent ‚´1CameraScripting::CopyFromTHasExplicitThis Œh Œh AddCommandBuffer Œh ŒäAddCommandBufferAsyncRemoveCommandBuffer  Œh:"CameraScripting::GetCommandBuffersTHasExplicitThis P P ‚´PE@ScriptableRenderPipeline_Bindings::GetCullingParameters_InternalFARuntime/Export/RenderPipeline/ScriptableRenderPipeline.bindings.h …´ …° … …À ƒ0 ƒtƒt ƒtƒt …Ì…° …´‚Ì…´ …´…´  …À …À‚̃( ƒ0 ‚Ì…´…° …À…À ‚¼ ‰¨ ‚È…° NearFarVerticalFieldOfView(„  ForceIntoRT(Œ4(„$(…´(„,(  UNITY_EDITOR( (…°(…(„h(„l(‚¸(…À(‚¼(ƒ0NormalizedViewportRectScreenViewportRect(…D.)UseJitteredProjectionMatrixForTransparent‚´(‰¨(„((‚Ì‚´% Runtime/Graphics/RenderTexture.h% Runtime/Misc/GameObjectUtility.h#Runtime/Camera/RenderManager.hRuntime/Camera/Camera.hRuntime/Shaders/Shader.hUnityEngine.Transform<7Runtime/Graphics/CommandBuffer/RenderingCommandBuffer.h'"Runtime/GfxDevice/GfxDeviceTypes.h‚¸‚¼‚À ‚¼ ‚È‚Ì €‚´€……´ …´  …̂؀‚ä6CullingGroup_Bindings::DisposeTHasExplicitThis‚ä ‚ä ‚ä ‚´ ‚Ô     ‚Ø;#CullingGroup_Bindings::QueryIndicesTHasExplicitThis8 CullingGroup_Bindings::IsVisibleTHasExplicitThis :"CullingGroup_Bindings::GetDistanceTHasExplicitThisC+CullingGroup_Bindings::SetBoundingDistancesTHasExplicitThisH0CullingGroup_Bindings::SetDistanceReferencePointTHasExplicitThis ‡Ü"SetDistanceReferenceTransform ‚Ü ‚à CullingGroup_Bindings::InitO'CullingGroup_Bindings::FinalizerFailureTHasExplicitThisT IsThreadSafe(‚ä(‚´2-Runtime/Export/Camera/CullingGroup.bindings.h ‚Ü €‚Ü€…UnityEngine.Camera m‚ì‚ð €õ…0 Œ¨ Œ¨ƒ ƒ Œ¬ Œ¬ Œ° Œ° Œ¸ Œ¸ Œ¼ Œ¼ …$ …$…Ì …ÌCalculateHDRDecodeValues …D null Œ¼…D …$…$ …D'"Runtime/Camera/CubemapGPUUtility.hCubemapGPUBlend…Ì…$#m‚ì‚ðm‚ì‚ðm‚ì‚ð m‚ì‚ð m‚ì‚ðm‚ì‚ð€õ…0€õ…0€õ…0€õ…0 €õ…0 €õ…0m‚ì‚ð  ‚ì‚ð €õ…0…0 ƒ …Ì…Ì(Œ¨ ProbeTypesmtype property has been deprecated. Starting with Unity 5.4, the only supported reflection probe type is Cube. BoxSize BoxOffsetIntensityMultiplier(ƒ GlobalAABBHDR(Œ¬(Œ°(Œ¸(Œ¼(…$(…ÌGetReflectionProbes()…Ì…$&!Runtime/Camera/ReflectionProbes.h‚ð Q‚ôq  q ‚ô‚ô  qqQ‚ô  q y‚ô y‚ô‚ô‚ô‚ô ‚ô‚ô q <TName CrashReport_Bindings::GetReportsT IsThreadSafe ?TName#CrashReport_Bindings::GetReportDataT IsThreadSafe>TName"CrashReport_Bindings::RemoveReportT IsThreadSafe‚ô‚ô61Runtime/Export/CrashReport/CrashReport.bindings.h ‚X‚\‡I‡ ‚X‡ ‚X‚\‡ I‡*%Runtime/Export/Debug/Debug.bindings.h…€…€…€ …´…´… …´…´… … …´…´…´…´…  Color.white 0.0f true DebugDrawLine PauseEditor‡ ‡‚ø‚X‚\‡IUNITY_ASSERTIONS‡‡‡ ‡% DeveloperConsole_OpenConsoleFile QƒI‡€Ž€‡Assert(bool, string, params object[]) is obsolete. Use AssertFormat(bool, string, params object[]) (UnityUpgradable) -> AssertFormat(*)…´…´… …€GetBuildSettings()€TUyUnityEngine.Bindings.TargetType, UnityEngine.SharedInternalsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null TargetTyped_Debug.logger is obsolete. Please use Debug.unityLogger instead (UnityUpgradable) -> unityLoggerƒ†ˆƒQƒ Qƒƒ†ˆ‡ ‡† ;6ExposedPropertyTableBindings::ResolveReferenceInternal ‡† % Runtime/Utilities/PropertyName.h:5Runtime/Director/Core/ExposedPropertyTable.bindings.h† ‡ ‡ƒ  ƒTNameExposedReference † ‡ ‡†  † €­ƒ m_Extent …´…´…´…´ ƒ ƒƒ ƒ  ƒ( ƒ(  …´IsInsideT IsThreadSafe  …´DBoundsScripting::SqrDistanceTHasExplicitThisT IsThreadSafe ƒ(ƒ %IntersectRayAABBT IsThreadSafeEBoundsScripting::ClosestPointTHasExplicitThisT IsThreadSafe ƒ…´  ƒ…´ ƒ(ƒ ƒ…´…´!TOptionalT GenerateProxy%THeaderRuntime/Geometry/AABB.h!Runtime/Math/MathScripting.hRuntime/Geometry/Ray.h$Runtime/Geometry/Intersection.h AABBRuntime/Geometry/AABB.h€­ƒ…È…È …È …È  …È…È ƒ …È ƒƒ ƒƒ ƒ(…È(ƒ€±…È …È ƒ$ƒ$ ƒ$‚´ ƒ$…° ‚´ƒ$ …°ƒ$ƒ ƒ…´…°#…´…´ …´…´…´…´…´…´ …´ƒ$ ƒ$ƒ ƒ$…° ExtractPlanesCalculateBounds ƒ$ƒ ƒ$…°…´…°ƒ!GeometryUtilityScripting.)Runtime/Graphics/GraphicsScriptBindings.h …´…´…´ƒ$ ƒ$ ƒ$ ƒ$ƒ$…´ …´  …´…´ (ƒ$ …´ …À …À…À€­ƒ0xy width heightƒ0 ƒ0  …À …´   ƒ0ƒ0ƒ0 ƒ0ƒ0 ƒ0 …Àƒ0…À ƒ0ƒ0     -ƒ0 use xMin use xMax use yMin use yMaxRuntime/Math/Rect.hHRectf=template class RectT; typedef RectT Rectf;€­ƒ4…Ä …Ä …Ä …Ä…Ä  ƒ4 …Ä ƒ4ƒ8 ƒ8(…Ä(ƒ8€±…Ä…Ä …Ä  UnityEngine.IMGUIModule ƒ0ƒ0 ƒ0ƒ0 leftright topbottomModules/IMGUI/GUIStyle.h  ƒÜ… ƒÜ€¢€›DynamicGI.UpdateMaterials(Renderer) is deprecated; instead, use extension method from RendererExtensions: 'renderer.UpdateGIMaterials()' (UnityUpgradable).€Ÿ€˜DynamicGI.UpdateMaterials(Terrain) is deprecated; instead, use extension method from TerrainExtensions: 'terrain.UpdateGIMaterials()' (UnityUpgradable). ‡€Æ€¿DynamicGI.UpdateMaterials(Terrain, int, int, int, int) is deprecated; instead, use extension method from TerrainExtensions: 'terrain.UpdateGIMaterials(x, y, width, height)' (UnityUpgradable). ƒÜ… Runtime/GI/DynamicGI.h…´ ……´…¸…´ Vector3.zeroQuaternion.identity Vector3.one…´ …´…Color(255,255,255,255)ƒ0…$ƒè………°…°…$ …´ ƒ( ……´…¸…´…¸ ……´ …´…¸…´………´…¸…´ ……´…¸ ……´……´ƒè ƒ0…$ ƒ0…$ƒè ƒ0…$ …´…´…´ ……´…¸…´ …´…ƒ0…$ƒè……° …´ ……° GizmoBindings,'Runtime/Export/Gizmos/Gizmos.bindings.h QƒPƒH €á  ‰XQƒPƒPƒPQƒPQƒPƒPQƒP‰X‰XƒT7TName+BillboardRenderer_Bindings::Internal_Create GetNumImagesGetNumVertices GetNumIndices ƒè ƒè Q…Ì …Ì1,GetBillboardDataReadonly().GetImageTexCoords TTName5BillboardRenderer_Bindings::GetImageTexCoordsInternalTHasExplicitThis …ÌLTName-BillboardRenderer_Bindings::SetImageTexCoordsTHasExplicitThisXTName9BillboardRenderer_Bindings::SetImageTexCoordsInternalListTHasExplicitThis Q…À …À+&GetBillboardDataReadonly().GetVerticesNTName/BillboardRenderer_Bindings::GetVerticesInternalTHasExplicitThis …ÀFTName'BillboardRenderer_Bindings::SetVerticesTHasExplicitThisRTName3BillboardRenderer_Bindings::SetVerticesInternalListTHasExplicitThis Q *%GetBillboardDataReadonly().GetIndicesMTName.BillboardRenderer_Bindings::GetIndicesInternalTHasExplicitThis ETName&BillboardRenderer_Bindings::SetIndicesTHasExplicitThisQTName2BillboardRenderer_Bindings::SetIndicesInternalListTHasExplicitThis ƒØ‚´QTName2BillboardRenderer_Bindings::MakeMaterialPropertiesTHasExplicitThis(ƒè0+Runtime/Graphics/Billboard/BillboardAsset.h94Runtime/Export/Graphics/BillboardRenderer.bindings.h ƒT ƒT(ƒT3.Runtime/Graphics/Billboard/BillboardRenderer.hƒ\ƒ\ƒ` ƒtƒtƒt ƒt .(MultiDisplayLicense has been deprecated. …´…´…´…´ƒ\ƒ\ ƒ`ƒ`ƒ` ƒ`ƒ`0+UnityDisplayManager_DisplaySystemResolution3.UnityDisplayManager_DisplayRenderingResolution ƒtƒt3.UnityDisplayManager_GetRenderingBuffersWrapper/*UnityDisplayManager_SetRenderingResolution(#UnityDisplayManager_ActivateDisplay(#UnityDisplayManager_SetDisplayParam (#UnityDisplayManager_RelativeMouseAt&!UnityDisplayManager_DisplayActive1,UnityDisplayManager_RequiresBlitToBackbuffer50UnityDisplayManager_RequiresSRGBBlitToBackbuffer(ƒtƒ\&!Runtime/Graphics/DisplayManager.hƒdƒhþÿÿÿ$TNameGetWidthT IsThreadSafe%TName GetHeightT IsThreadSafe GetDPI„„„ƒdGetIsOrientationEnabledƒdSetIsOrientationEnabledƒ¤ƒ¤ IsFullscreen#RequestSetFullscreenFromScriptƒhGetFullscreenModeƒh'"RequestSetFullscreenModeFromScriptƒ0 ScreenScripting::GetCutouts ƒh0RequestResolutionƒhƒ¤$ScreenScripting::GetResolutionsƒ¤ƒ0„ ScreenTimeoutƒ¤ƒhƒ0ƒ¤60Use Cursor.lockState and Cursor.visible instead.GetScreenManager()% Runtime/Graphics/ScreenManager.h Œ lightmapColor$Runtime/Graphics/LightmapData.hƒƒ„¼„¼TThrowsExceptionƒ˜ƒ˜ResetAndAwakeFromLoadƒÌƒÌƒÌ„ˆ„ˆ„ˆƒ„¼ƒ˜ƒÌ Use lightmapsMode instead.„ˆ4.Use QualitySettings.desiredColorSpace instead.(#Runtime/Graphics/LightmapSettings.hGetLightmapSettings() …´ƒÜƒÜ…´…Ì QQ…´ Q…Ì …Ì …´Q…´QQ…Ì…´…Ì1,CalculateInterpolatedLightAndOcclusionProbes …´THasExplicitThisGetLightProbePositions GetBakedCoefficients SetBakedCoefficientsGetLightProbeCountGetTetrahedraSize …´ƒÜ '!Use GetInterpolatedProbe instead.…´ƒÜ(…´(Use bakedProbes instead.0+Runtime/Export/Graphics/Graphics.bindings.hƒœƒtƒt„¤Œ<Œ@Œ<Œ@ ƒtƒt„¤Œ<Œ@Œ<Œ@ Œ<Œ< Œ<ƒt Œ@Œ@ Œ@ƒt ƒtƒt ƒtƒt„¤ ƒtƒt„¤ ƒtƒt ƒtƒt„¤ƒ0……Ì…$ƒè„T„T„T„\„\„X„X„`„`„d„d…´„t„t†¼†¼†¼GetRenderPipelineAssetAt„xGetSkinWeights„xSetSkinWeights„|„|GetCurrentIndexSetCurrentIndex GetColorSpace…´„T-'Use GetQualityLevel and SetQualityLevel„\ ShadowQuality„X„`ShadowResolution„dShadowmaskMode…´ LODBias„tAnisotropicTextures†¼RenderPipeline„xXRblendWeights is obsolete. Use skinWeights instead (UnityUpgradable) -> skinWeights„|!QualitySettingsScriptingQualitySettingsNamesGetQualitySettings()'"Runtime/Graphics/QualitySettings.h4/RendererScripting::UpdateGIMaterialsForRendererƒÌ …´ …´ „ì „ì „ð „ð … …‚´ ‚t ‚t…¨ …¨ …¨ …´CTName$TrailRendererScripting::GetPositionsTHasExplicitThis …´CTName$TrailRendererScripting::SetPositionsTHasExplicitThisBTName#TrailRendererScripting::AddPositionTHasExplicitThisCTName$TrailRendererScripting::AddPositionsTHasExplicitThis …´B positionCountPositionsCount(„ì(„ð(‚t(…¨% Runtime/Graphics/TrailRenderer.h5/Use startWidth, endWidth or widthCurve instead. ……82Use startColor, endColor or colorGradient instead. Use positionCount instead.BTName#LineRendererScripting::GetPositionsTHasExplicitThisBTName#LineRendererScripting::SetPositionsTHasExplicitThis$Runtime/Graphics/LineRenderer.h  ;5Use SetFloat instead (UnityUpgradable) -> SetFloat(*) …Ì=7Use SetVector instead (UnityUpgradable) -> SetVector(*) …Ì …;5Use SetColor instead (UnityUpgradable) -> SetColor(*) … …°=7Use SetMatrix instead (UnityUpgradable) -> SetMatrix(*) …° …$?9Use SetTexture instead (UnityUpgradable) -> SetTexture(*) …$  GetFloatFromScript …ÌGetVectorFromScript …GetColorFromScript …°GetMatrixFromScript …$GetTextureFromScriptSetFloatFromScriptSetVectorFromScriptSetColorFromScriptSetMatrixFromScriptSetTextureFromScript …DŒðSetRenderTextureFromScript ‡DSetBufferFromScript ‡D SetConstantBufferFromScript  SetFloatArrayFromScript …ÌSetVectorArrayFromScript …°SetMatrixArrayFromScript  GetFloatArrayFromScript …ÌGetVectorArrayFromScript …°GetMatrixArrayFromScript!GetFloatArrayCountFromScript"GetVectorArrayCountFromScript"GetMatrixArrayCountFromScript  ExtractFloatArrayFromScript …Ì!ExtractVectorArrayFromScript …°!ExtractMatrixArrayFromScript ƒØ?:ConvertAndCopySHCoefficientArraysToPropertySheetFromScript ƒØ…Ì50CopyProbeOcclusionArrayToPropertySheetFromScriptDTName&MaterialPropertyBlockScripting::CreateTIsFreeFunctionUTName'MaterialPropertyBlockScripting::DestroyTIsFreeFunctionT IsThreadSafe IsEmptyQ    Q …Ì Q…Ì…° Q…°  ‡D …DŒð ‡D Q   Q…Ì …Ì Q…° …°    …Ì … …°…$ …$  …Ì …Ì…° …° Q Q  Q…Ì …Ì …Ì … …°(#Runtime/Math/SphericalHarmonicsL2.h*%Runtime/Shaders/ShaderPropertySheet.h,'Runtime/Graphics/ShaderScriptBindings.h;TNameRendererScripting::GetBoundsTHasExplicitThisETName&RendererScripting::SetStaticLightmapSTTHasExplicitThis=TNameRendererScripting::GetMaterialTHasExplicitThisCTName$RendererScripting::GetSharedMaterialTHasExplicitThis=TNameRendererScripting::SetMaterialTHasExplicitThis ƒèBTName#RendererScripting::GetMaterialArrayTHasExplicitThis ƒèHTName)RendererScripting::GetSharedMaterialArrayTHasExplicitThisBTName#RendererScripting::SetMaterialArrayTHasExplicitThis ƒØBTName#RendererScripting::SetPropertyBlockTHasExplicitThisBTName#RendererScripting::GetPropertyBlockTHasExplicitThis ƒØOTName0RendererScripting::SetPropertyBlockMaterialIndexTHasExplicitThisOTName0RendererScripting::GetPropertyBlockMaterialIndexTHasExplicitThisBTName#RendererScripting::HasPropertyBlockTHasExplicitThisLTName-RendererScripting::GetClosestReflectionProbesTHasExplicitThisIsVisibleInScene Œ€ Œ€ „è „è ŒÄ ŒÄ Œ¤ Œ¤  0 0 ‡ÜIsPartOfStaticBatch †˜ †˜ (GetLightmapIndexInt (SetLightmapIndexInt …Ì( GetLightmapST …Ì( SetLightmapSTGetMaterialArrayƒè ƒè Qƒè QŒ´ (…Ì …Ì($Use shadowCastingMode instead.-'Use motionVectorGenerationMode instead."Use lightProbeUsage instead.(Œ€(„è(ŒÄ(Œ¤( (0IsDynamicOccludee(‡ÜStaticBatchRoot(†˜(ƒè Runtime/Graphics/Renderer.h„D„DŒ\Œ\ƒèƒè„„…0Œ`Œ`‡GetRenderSettings RenderSettingsScriptingWQUse RenderSettings.ambientIntensity instead (UnityUpgradable) -> ambientIntensity UseFogLinearFogStart LinearFogEnd„DŒ\AmbientSkyColorƒèSkyboxMaterial„…0Œ`$Runtime/Camera/RenderSettings.h,'Runtime/Graphics/QualitySettingsTypes.hGetRenderSettings()Œ Œ Œ ƒä!GetScriptMapper().FindShaderGetBuiltinResource IsSupported#ShaderScripting::EnableKeyword$ShaderScripting::DisableKeyword&!ShaderScripting::IsKeywordEnabled7ShaderScripting::GetRenderQueueTHasExplicitThis ‡H?'ShaderScripting::GetDisableBatchingTypeTHasExplicitThisShaderScripting::TagToIDShaderScripting::IDToTag9TNameShaderScripting::PropertyToIDT IsThreadSafe ƒä<TNameShaderScripting::GetPassCountTHasExplicitThis ´´ ´´ @TName!ShaderScripting::FindPassTagValueTHasExplicitThis $ShaderScripting::SetGlobalFloat…Ì% ShaderScripting::SetGlobalVector…°% ShaderScripting::SetGlobalMatrix…$&!ShaderScripting::SetGlobalTexture …DŒð,'ShaderScripting::SetGlobalRenderTexture% ShaderScripting::SetGlobalBuffer ‡D-(ShaderScripting::SetGlobalConstantBuffer$ShaderScripting::GetGlobalFloat…Ì% ShaderScripting::GetGlobalVector…°% ShaderScripting::GetGlobalMatrix…$&!ShaderScripting::GetGlobalTexture )$ShaderScripting::SetGlobalFloatArray …Ì*%ShaderScripting::SetGlobalVectorArray …°*%ShaderScripting::SetGlobalMatrixArray )$ShaderScripting::GetGlobalFloatArray…Ì*%ShaderScripting::GetGlobalVectorArray…°*%ShaderScripting::GetGlobalMatrixArray.)ShaderScripting::GetGlobalFloatArrayCount/*ShaderScripting::GetGlobalVectorArrayCount/*ShaderScripting::GetGlobalMatrixArrayCount -(ShaderScripting::ExtractGlobalFloatArray…Ì.)ShaderScripting::ExtractGlobalVectorArray…°.)ShaderScripting::ExtractGlobalMatrixArray Q Q…Ì Q…° …Ì………°…$ …DŒð‡D Q  Q…Ì…Ì Q…°…°…Ì………°…$ …Ì…°ƒä% ShaderScripting::GetPropertyNameƒä'"ShaderScripting::GetPropertyNameId Žƒä% ShaderScripting::GetPropertyType,'ShaderScripting::GetPropertyDescription Žƒä&!ShaderScripting::GetPropertyFlagsƒä+&ShaderScripting::GetPropertyAttributes …̃ä-(ShaderScripting::GetPropertyDefaultValue ŒÔƒä1,ShaderScripting::GetPropertyTextureDimension3.ShaderScripting::GetPropertyTextureDefaultNameƒä Ž ŽŽ Ž  Ž…Ì Ž…Ì …Ì…À …ÀŒÔ ŒÔŽ…Ì…° ƒä…ÌŒ ZTUse Graphics.activeTier instead (UnityUpgradable) -> UnityEngine.Graphics.activeTierMaximumShaderLODGlobalMaximumShaderLOD(‡H:5Runtime/Shaders/GpuPrograms/ShaderVariantCollection.h#Runtime/Misc/ResourceManager.h)$Runtime/Shaders/ShaderNameRegistry.hƒèlfCreating materials from shader source string will be removed in the future. Use Shader assets instead. ƒèƒä(#MaterialScripting::CreateWithShader ƒèƒè*%MaterialScripting::CreateWithMaterial(#MaterialScripting::CreateWithString ƒäe_Creating materials from shader source string is no longer supported. Use Shader assets instead. ƒä……$…À Ž0+GetFirstPropertyNameIdByAttributeFromScriptHasPropertyFromScriptGetActualRenderQueueSetCustomRenderQueueGetCustomRenderQueue „À „À?'MaterialScripting::SetShaderPassEnabledTHasExplicitThis?'MaterialScripting::GetShaderPassEnabledTHasExplicitThis  GetTag  ƒèƒè /MaterialScripting::LerpTHasExplicitThis2MaterialScripting::SetPassTHasExplicitThis=%MaterialScripting::CopyPropertiesFromTHasExplicitThis<$MaterialScripting::GetShaderKeywordsTHasExplicitThis<$MaterialScripting::SetShaderKeywordsTHasExplicitThisB*MaterialScripting::GetTexturePropertyNamesTHasExplicitThis D,MaterialScripting::GetTexturePropertyNameIDsTHasExplicitThisJ2MaterialScripting::GetTexturePropertyNamesInternalTHasExplicitThisL4MaterialScripting::GetTexturePropertyNameIDsInternalTHasExplicitThis Q Q?TName MaterialScripting::SetFloatArrayTHasExplicitThis@TName!MaterialScripting::SetVectorArrayTHasExplicitThis …?TName MaterialScripting::SetColorArrayTHasExplicitThis@TName!MaterialScripting::SetMatrixArrayTHasExplicitThis?TName MaterialScripting::GetFloatArrayTHasExplicitThis@TName!MaterialScripting::GetVectorArrayTHasExplicitThis …?TName MaterialScripting::GetColorArrayTHasExplicitThis@TName!MaterialScripting::GetMatrixArrayTHasExplicitThisDTName%MaterialScripting::GetFloatArrayCountTHasExplicitThisETName&MaterialScripting::GetVectorArrayCountTHasExplicitThisDTName%MaterialScripting::GetColorArrayCountTHasExplicitThisETName&MaterialScripting::GetMatrixArrayCountTHasExplicitThisCTName$MaterialScripting::ExtractFloatArrayTHasExplicitThisDTName%MaterialScripting::ExtractVectorArrayTHasExplicitThis …CTName$MaterialScripting::ExtractColorArrayTHasExplicitThisDTName%MaterialScripting::ExtractMatrixArrayTHasExplicitThis'"GetTextureScaleAndOffsetFromScript …ÀSetTextureOffsetFromScriptSetTextureScaleFromScriptQ… …… Q… Q… …… … …À …À…Ì…À …À(ƒä(„ÀEnableInstancingVariants(Runtime/Shaders/Material.hƒð(#GraphicsBuffer_Bindings::InitBufferƒì+&GraphicsBuffer_Bindings::DestroyBuffer ƒð €Ù 0Q 0H €ÙQ0Q0H `TName.GraphicsBuffer_Bindings::InternalSetNativeDataTHasExplicitThisTThrowsException €ÙZTName(GraphicsBuffer_Bindings::InternalSetDataTHasExplicitThisTThrowsExceptionRTName3GraphicsBuffer_Bindings::InternalGetNativeBufferPtrTHasExplicitThis61Runtime/Export/Graphics/GraphicsBuffer.bindings.h"Runtime/GfxDevice/GfxBuffer.hƒð IsOpen% Runtime/Camera/OcclusionPortal.h#Runtime/Camera/OcclusionArea.hƒüRuntime/Camera/Flare.h ƒü ƒü(ƒüRuntime/Camera/Projector.h„H&!lightmapBakeMode.lightmapBakeType„L'"lightmapBakeMode.mixedLightingMode% Runtime/Camera/SharedLightData.h„  „4 „4 „8 „8„ „ „ „  „  „@ GetShadowType „@HLight_Bindings::SetShadowTypeTHasExplicitThisTThrowsException9!Light_Bindings::SetShadowStrengthTHasExplicitThis Œ„ Œ„N#Light_Bindings::SetShadowResolutionTHasExplicitThisTThrowsExceptionV+Light_Bindings::GetLayerShadowCullDistancesTHasExplicitThisTThrowsExceptionV+Light_Bindings::SetLayerShadowCullDistancesTHasExplicitThisTThrowsException „< „ IndirectArgumentsyEnum member GPUMemory has been deprecated. All compute buffers now follow the behavior previously defined by this member.„4„8„<„@„D„P„Td_See QualitySettings.names, QualitySettings.SetQualityLevel, and QualitySettings.GetQualityLevel„X„\„`„d„h„l„p„t„xpjBlendWeights.OneBone is obsolete. Use SkinWeights.OneBone instead (UnityUpgradable) -> SkinWeights.OneBonesmBlendWeights.TwoBones is obsolete. Use SkinWeights.TwoBones instead (UnityUpgradable) -> SkinWeights.TwoBonesvpBlendWeights.FourBones is obsolete. Use SkinWeights.FourBones instead (UnityUpgradable) -> SkinWeights.FourBonesXRBlendWeights is obsolete. Use SkinWeights instead (UnityUpgradable) -> SkinWeights„|ÿ„€„„„ˆ„Œ„.(Enum member Unknown has been deprecated.„”„˜„œ61NPOTSupport.None does not happen on any platforms„ +,-/012345)$Nintendo 3DS is no longer supported.<=>?ABCDEFG6789:;„¨„¬„°„´„¸„¼„ÀIsFeatureSupported „Ì „Ì „È „È „Ð „Ð „Ô „Ô „Ø „ØBoundingBoxSizeCustomBoundingBoxOriginCustom(„Ì(„È(„Ð(„Ô(„؄Ȅ̄ЄԄ؄܄à„ä„è„ì„ðc]Enum member Local has been deprecated. Use TransformZ instead (UnityUpgradable) -> TransformZ „„ „„ ‡Ü ‡ÜITName*SkinnedMeshRendererScripting::GetLocalAABBTHasExplicitThis(„„(‡Ü MeshSkinnedMeshMotionVectors0+Runtime/Graphics/Mesh/SkinnedMeshRenderer.hGetSubMeshStartIndex)$Runtime/Graphics/Mesh/MeshRenderer.h…´'"Runtime/Graphics/LightProbeGroup.hQ…´ QQ…´ Q…´Q…À QQ…À Q…À A,LineUtility_Bindings::GeneratePointsToKeep3DT IsThreadSafeA,LineUtility_Bindings::GeneratePointsToKeep2DT IsThreadSafeE0LineUtility_Bindings::GenerateSimplifiedPoints3DT IsThreadSafeE0LineUtility_Bindings::GenerateSimplifiedPoints2DT IsThreadSafe3.Runtime/Export/Graphics/LineUtility.bindings.h…ƒÜ  ƒÜ GetLODCount … …1UpdateLODGroupBoundingBoxTHasExplicitThis …'GetLODs_BindingTHasExplicitThis …Use SetLODs instead.'SetLODs_BindingTHasExplicitThis% ForceLODLevelTHasExplicitThis(…GetLODGroupManager()$Runtime/Graphics/LOD/LODGroup.hGetLODGroupManager()&!Runtime/Graphics/LOD/LODUtility.h+&Runtime/Graphics/LOD/LODGroupManager.hMeshScripting::CreateMesh…&!MeshScripting::MeshFromInstanceId Œ$ Œ$ Œ$BTName#MeshScripting::SetIndexBufferParamsTHasExplicitThis Œ([TName)MeshScripting::InternalSetIndexBufferDataTHasExplicitThisTThrowsException €ÙŒ(dTName2MeshScripting::InternalSetIndexBufferDataFromArrayTHasExplicitThisTThrowsException Œ”VTName$MeshScripting::SetVertexBufferParamsTHasExplicitThisTThrowsException Œ(ITName*MeshScripting::InternalSetVertexBufferDataTHasExplicitThis €ÙŒ(RTName3MeshScripting::InternalSetVertexBufferDataFromArrayTHasExplicitThis €ÙFTName'MeshScripting::GetVertexAttributesAllocTHasExplicitThis Œ”FTName'MeshScripting::GetVertexAttributesArrayTHasExplicitThis QŒ”ETName&MeshScripting::GetVertexAttributesListTHasExplicitThisFTName'MeshScripting::GetVertexAttributesCountTHasExplicitThisŒ” Œ”GTName(MeshScripting::GetVertexAttributeByIndexTHasExplicitThis  ;TNameMeshScripting::GetIndexStartTHasExplicitThis;TNameMeshScripting::GetIndexCountTHasExplicitThis?TName MeshScripting::GetTrianglesCountTHasExplicitThis;TNameMeshScripting::GetBaseVertexTHasExplicitThis :TNameMeshScripting::GetTrianglesTHasExplicitThis8TNameMeshScripting::GetIndicesTHasExplicitThis „€Œ$€Ù7TNameSetMeshIndicesFromScriptTHasExplicitThis „€Œ$<TNameSetMeshIndicesFromNativeArrayTHasExplicitThis ETName&MeshScripting::ExtractTrianglesToArrayTHasExplicitThis GTName(MeshScripting::ExtractTrianglesToArray16THasExplicitThisCTName$MeshScripting::ExtractIndicesToArrayTHasExplicitThisETName&MeshScripting::ExtractIndicesToArray16THasExplicitThis Œ0ITName*MeshScripting::PrintErrorCantAccessChannelTHasExplicitThis Œ08TNameMeshScripting::HasChannelTHasExplicitThis Œ0ATName"MeshScripting::GetChannelDimensionTHasExplicitThis Œ,Œ0>TNameMeshScripting::GetChannelFormatTHasExplicitThis Œ0Œ,€ÙBTName#SetMeshComponentFromArrayFromScriptTHasExplicitThis Œ0Œ,HTName)SetMeshComponentFromNativeArrayFromScriptTHasExplicitThis €ÙŒ0Œ,BTName#AllocExtractMeshComponentFromScriptTHasExplicitThis Œ0Œ,€Ù=TNameExtractMeshComponentFromScriptTHasExplicitThisBTName#MeshScripting::GetVertexBufferCountTHasExplicitThis FTName'MeshScripting::GetNativeVertexBufferPtrTHasExplicitThisETName&MeshScripting::GetNativeIndexBufferPtrTHasExplicitThis%TNameGetBlendShapeChannelCount>TNameMeshScripting::ClearBlendShapesTHasExplicitThis?TName MeshScripting::GetBlendShapeNameTHasExplicitThis@TName!MeshScripting::GetBlendShapeIndexTHasExplicitThisETName&MeshScripting::GetBlendShapeFrameCountTHasExplicitThis  FTName'MeshScripting::GetBlendShapeFrameWeightTHasExplicitThis …´…´…´CTName$GetBlendShapeFrameVerticesFromScriptTHasExplicitThis  …´…´…´;TNameAddBlendShapeFrameFromScriptTHasExplicitThisHasBoneWeights …<TNameMeshScripting::GetBoneWeightsTHasExplicitThis …<TNameMeshScripting::SetBoneWeightsTHasExplicitThis H …H… HH… H…H… H…HH HHTName)MeshScripting::GetAllBoneWeightsArraySizeTHasExplicitThisDTName%MeshScripting::GetAllBoneWeightsArrayTHasExplicitThisDTName%MeshScripting::GetBonesPerVertexArrayTHasExplicitThis …° …°ITName*MeshScripting::ExtractBoneWeightsIntoArrayTHasExplicitThisGTName(MeshScripting::ExtractBindPosesIntoArrayTHasExplicitThis GetIsReadableCanAccessFromScriptGetVertexCountTNameGetSubMeshCount=TNameMeshScripting::SetSubMeshCountTHasExplicitThis ŒŒ(DMeshScripting::SetSubMeshTHasExplicitThisTThrowsExceptionŒ ŒDMeshScripting::GetSubMeshTHasExplicitThisTThrowsException ClearRecalculateBoundsRecalculateNormalsRecalculateTangents MarkDynamic MarkModifiedUploadMeshData „€>TNameMeshScripting::GetPrimitiveTypeTHasExplicitThis GetMeshMetric … ;TNameMeshScripting::CombineMeshesTHasExplicitThis OptimizeOptimizeIndexBuffers OptimizeReorderVertexBufferŒ0 Œ0Œ0 0Œ0Œ, 0Œ0 0Œ0Œ, 0Œ00Œ0Œ,Q0Œ0Q0QŒ00QŒ0Œ,…À …À … ……” …” …” …” Q…´ Q…´ …´ 0H Q…Ì …Ì Q… Q… … Q…” Q…” …”0Q Q…À Q…´ Q…À Q…´ Q…Ì €Ù …À …´ …À …´ …Ì 0H0H 0QŒ”Œ” Œ”0HŒ(0Œ(0QŒ(    Q  Q  Q0HŒ( 0Œ(0QŒ(  Œ$€Ù      Q Q Q Q „€ „€ „€ „€ „€ „€0H„€0H„€ Q„€€Ù Q„€ Q„€ Q„€ Q…° … Q……„€ …  …  …  Œ” ŒŒ( Œ(Œ$(…°BindPosesFromScript(…Ì(…À(…(…”((…/*Runtime/Graphics/Mesh/MeshScriptBindings.h …‡|83MeshScripting::CombineMeshVerticesForStaticBatching ‡€…72MeshScripting::CombineMeshIndicesForStaticBatching€­… …Ì … ……€­…  … ………°…GetMipmapCountSetGlobalAnisoLimits, , ŒÔŒÔ ŒÔ „˜ GetWrapModeU „˜ „” „”GetNpotTexelSize& Use GetNativeTexturePtr instead.GetActiveTextureColorSpace „ˆ%UnityEngine.UIElementsModule72GetTextureStreamingManager().GetTotalTextureMemory94GetTextureStreamingManager().GetDesiredTextureMemory83GetTextureStreamingManager().GetTargetTextureMemory94GetTextureStreamingManager().GetCurrentTextureMemory>9GetTextureStreamingManager().GetNonStreamingTextureMemory?:GetTextureStreamingManager().GetStreamingMipmapUploadCount;6GetTextureStreamingManager().GetStreamingRendererCount:5GetTextureStreamingManager().GetStreamingTextureCount=8GetTextureStreamingManager().GetNonStreamingTextureCountE@GetTextureStreamingManager().GetStreamingTexturePendingLoadCountATName2Texture2DScripting::IsCreateTextureThreadedEnabled;TName/Texture2DScripting::EnableCreateTextureThreaded „¨ „  ,$†Ô †Ô…$ AnisoLimit(,(ŒÔ(„˜(„”(„ˆ Runtime/Graphics/Texture.h0+Runtime/Streaming/TextureStreamingManager.h „ GetTextureFormat…(…(, Texture2DScripting::Create…(,   Apply  Resize … SetPixel … GetPixel … GetPixelBilinear „ CTName$Texture2DScripting::ResizeWithFormatTHasExplicitThis ƒ0=TNameTexture2DScripting::ReadPixelsTHasExplicitThis …<TNameTexture2DScripting::SetPixelsTHasExplicitThis >TNameTexture2DScripting::LoadRawDataTHasExplicitThis  €ÙWTName%Texture2DScripting::SetPixelDataArrayTHasExplicitThisTThrowsException RTName Texture2DScripting::SetPixelDataTHasExplicitThisTThrowsException …Àƒ0&!Texture2DScripting::GenerateAtlasSTName4GetTextureStreamingManager().GetRequestedMipmapLevelTHasExplicitThisSTName4GetTextureStreamingManager().SetRequestedMipmapLevelTHasExplicitThisQTName2GetTextureStreamingManager().GetMinimumMipmapLevelTHasExplicitThisQTName2GetTextureStreamingManager().SetMinimumMipmapLevelTHasExplicitThisJTName+GetTextureStreamingManager().GetLoadAllMipsTHasExplicitThisJTName+GetTextureStreamingManager().SetLoadAllMipsTHasExplicitThisTTName5GetTextureStreamingManager().GetCalculatedMipmapLevelTHasExplicitThisQTName2GetTextureStreamingManager().GetDesiredMipmapLevelTHasExplicitThisQTName2GetTextureStreamingManager().GetLoadingMipmapLevelTHasExplicitThisPTName1GetTextureStreamingManager().GetLoadedMipmapLevelTHasExplicitThisUTName6GetTextureStreamingManager().ClearRequestedMipmapLevelTHasExplicitThisXTName9GetTextureStreamingManager().IsRequestedMipmapLevelLoadedTHasExplicitThisSTName4GetTextureStreamingManager().ClearMinimumMipmapLevelTHasExplicitThisA)Texture2DScripting::UpdateExternalTextureTHasExplicitThis …”M"Texture2DScripting::SetAllPixels32THasExplicitThisTThrowsException …”Q&Texture2DScripting::SetBlockOfPixels32THasExplicitThisTThrowsException =%Texture2DScripting::GetRawTextureDataTHasExplicitThis …HTexture2DScripting::GetPixelsTHasExplicitThisTThrowsException … …”JTexture2DScripting::GetPixels32THasExplicitThisTThrowsException ƒ0…(8 Texture2DScripting::PackTexturesTHasExplicitThisƒ0 ƒ0…( ƒ0…( ,  ( , , ,  „  „ TextureFormat.RGBA32 „  „ …( …(„  … … … … …… … …  …    0HH ƒ0Qƒ0 ƒ0…ÀQƒ0 …” … …  … ƒ0(„ …( builtintex)$Runtime/Graphics/GeneratedTextures.h!Runtime/Graphics/Texture2D.h…,…0, CubemapScripting::Create…0, 6TNameCubemapScripting::ApplyTHasExplicitThis?'CubemapScripting::UpdateExternalTextureTHasExplicitThis1 FixupEdges …„¤MTNameCubemapScripting::GetPixelsTHasExplicitThisTThrowsException …„¤ …„¤MTNameCubemapScripting::SetPixelsTHasExplicitThisTThrowsException €ÙUTName#CubemapScripting::SetPixelDataArrayTHasExplicitThisTThrowsException PTNameCubemapScripting::SetPixelDataTHasExplicitThisTThrowsException …„¤ ( ,  „  ,  „  „  „ …0 …0„  0„¤0H„¤ „¤… …„¤&!Runtime/Graphics/CubemapTexture.hGetTextureLayerCount … … … …4, Texture3DScripting::Create…4, 8TNameTexture3DScripting::ApplyTHasExplicitThisOTNameTexture3DScripting::GetPixelsTHasExplicitThisTThrowsExceptionQTNameTexture3DScripting::GetPixels32THasExplicitThisTThrowsExceptionOTNameTexture3DScripting::SetPixelsTHasExplicitThisTThrowsExceptionQTNameTexture3DScripting::SetPixels32THasExplicitThisTThrowsExceptionWTName%Texture3DScripting::SetPixelDataArrayTHasExplicitThisTThrowsExceptionRTName Texture3DScripting::SetPixelDataTHasExplicitThisTThrowsException ( , ,  „  „  … … …  …  …!Runtime/Graphics/Texture3D.h"GetAllTextureLayersIdentifier…8, $Texture2DArrayScripting::Create…8, =TNameTexture2DArrayScripting::ApplyTHasExplicitThis …TTName"Texture2DArrayScripting::GetPixelsTHasExplicitThisTThrowsException\TName*Texture2DArrayScripting::SetPixelDataArrayTHasExplicitThisTThrowsExceptionWTName%Texture2DArrayScripting::SetPixelDataTHasExplicitThisTThrowsException …”VTName$Texture2DArrayScripting::GetPixels32THasExplicitThisTThrowsExceptionTTName"Texture2DArrayScripting::SetPixelsTHasExplicitThisTThrowsExceptionVTName$Texture2DArrayScripting::SetPixels32THasExplicitThisTThrowsException „  „  0&!Runtime/Graphics/Texture2DArray.h…<, "CubemapArrayScripting::Create…<, ;TNameCubemapArrayScripting::ApplyTHasExplicitThis …„¤RTName CubemapArrayScripting::GetPixelsTHasExplicitThisTThrowsException …”„¤TTName"CubemapArrayScripting::GetPixels32THasExplicitThisTThrowsException …”„¤ …„¤RTName CubemapArrayScripting::SetPixelsTHasExplicitThisTThrowsException …”„¤TTName"CubemapArrayScripting::SetPixels32THasExplicitThisTThrowsException …”„¤ €ÙZTName(CubemapArrayScripting::SetPixelDataArrayTHasExplicitThisTThrowsException UTName#CubemapArrayScripting::SetPixelDataTHasExplicitThisTThrowsException ,  0„¤0H„¤+&Runtime/Graphics/CubemapArrayTexture.h IsInitialized …@,=TNameSparseTextureScripting::CreateTThrowsException …”ATName"SparseTextureScripting::UpdateTileTHasExplicitThis DTName%SparseTextureScripting::UpdateTileRawTHasExplicitThis , ( , „ ,% Runtime/Graphics/SparseTexture.h , „¬ „¬ „¸ „¸„¨ „¨ „¨…DRenderTexture::GetActive&!RenderTextureScripting::SetActive…DETName&RenderTextureScripting::GetColorBufferTHasExplicitThisETName&RenderTextureScripting::GetDepthBufferTHasExplicitThisResolveAntiAliasedSurfaceNTName/RenderTextureScripting::SetGlobalShaderPropertyTHasExplicitThis …D‚Ì#RenderTextureScripting::Create…D!RenderTextureSupportsStencil …P#SetRenderTextureDescFromScript…P …PGetRenderTextureDesc…D…P94GetRenderBufferManager().GetTextures().GetTempBuffer=8GetRenderBufferManager().GetTextures().ReleaseTempBuffer8 RenderTextureScripting::GetDepthTHasExplicitThis8 RenderTextureScripting::SetDepthTHasExplicitThis ( , , „¨„´ RenderTextureFormat.Default#RenderTextureReadWrite.Default „¨ „¨…P ,,, ,„¨„´…P…D…D,„¸„¬!RenderTextureMemoryless.NoneVRTextureUsage.None…D,„¸„¬…D,„¸ …D, …D, …D„¨„´„¸„¬…D„¨„´„¸„¬…D„¨„´„¸…D„¨„´…D„¨„´ …D„¨…D…DC=GetTexelOffset always returns zero now, no point in using it. ƒt …P …D…P ColorFormat MipMap SRGBReadWrite(„¬ VRUsage(„¸ Memoryless(„¨…D(…P*$Use RenderTexture.dimension instead.=7RenderTexture.enabled is always now, no need to use it.+&Runtime/Graphics/RenderBufferManager.h…L0TName$CustomRenderTextureScripting::Create TriggerUpdateTriggerInitializationSTName4CustomRenderTextureScripting::GetUpdateZonesInternalTHasExplicitThis Q…H …HSTName4CustomRenderTextureScripting::SetUpdateZonesInternalTHasExplicitThis „Ü „Ü „à „à „ä „ä „¨„´ „¨ ( ,(„Ü(„à(„ä+&Runtime/Graphics/CustomRenderTexture.h,ŒÔŒÀ ŒÀ ŒÀ„° „° „¨ „¨ , „°(ŒÀ(„°­…T€­…T       E  …T…T$StringToHash128T IsThreadSafe…T$Hash128ToStringT IsThreadSafe-ComputeHash128FromStringT IsThreadSafe …T…T  …T…T…T…T Runtime/Utilities/Hash128.h…TE…T…TE…T …T…T…TE…T …°…T …´…T  …T …T …T E …T …T      …T`Àï¾­Þï¾­Þ   …d                              …d              HotReload::Prepare HotReload::Finish‡ HotReload::CreateEmptyAsset‡ HotReload::DeserializeAsset ‡ HotReload::RemapInstanceIds± µ €¥ ½ ‡±% HotReload::FinalizeAssetCreation ‡‡HotReload::GetDependencies‡#HotReload::GetNullDependencies;THeader-Runtime/Export/HotReload/HotReload.bindings.hHOT_RELOAD_AVAILABLEú…p…t …(…p …(…À…p…t…t …(…À…p…t+&Runtime/Export/Input/Cursor.bindings.h…|      !"#$%&'([\]^_abcdefghijklmnopqrstuvwxyz{|}~,-./0123467589;<=>?CDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ ¡¢£¤¥¦§¨©ª«¬­®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö÷øùúûüý …„ …„ ‚X ‚X ‚X ‚X ‚X‡ ‚X ‚X‡  ‡ ‚X I(…„(‚X{0}{0}: {1}…„ÁÅÍÍ Í  (Í50Runtime/Export/Logging/UnityLogWriter.bindings.h€­…  …Ì … ……… …… … … …… ………  …  ………Ì………Ì …         … …  … … ( Runtime/Math/Color.h ColorRGBAfTDoesNotContributeToSize …”………” …”…”…”    …”(…”…”……”…0+Runtime/Export/Math/ColorUtility.bindings.h … …¤€­…¨3TNameGradient_Bindings::InitT IsThreadSafeITNameGradient_Bindings::CleanupT IsThreadSafeTHasExplicitThisJ"Gradient_Bindings::Internal_EqualsT IsThreadSafeTHasExplicitThisJTNameGradient_Bindings::EvaluateT IsThreadSafeTHasExplicitThis …œGGradient_Bindings::GetColorKeysT IsThreadSafeTHasExplicitThis …œGGradient_Bindings::SetColorKeysT IsThreadSafeTHasExplicitThis … GGradient_Bindings::GetAlphaKeysT IsThreadSafeTHasExplicitThis … GGradient_Bindings::SetAlphaKeysT IsThreadSafeTHasExplicitThis …¤ …¤ …œ… ITNameGradient_Bindings::SetKeysT IsThreadSafeTHasExplicitThis …¨  …(…œ(… (…¤,'Runtime/Export/Math/Gradient.bindings.h€­…° m_Data[0] m_Data[1] m_Data[2] m_Data[3] m_Data[4] m_Data[5] m_Data[6] m_Data[7] m_Data[8] m_Data[9] m_Data[10] m_Data[11] m_Data[12] m_Data[13] m_Data[14] m_Data[15]…¸ …¸…¬ …¬ …°…°…´…¸…´)MatrixScripting::TRST IsThreadSafe …´…¸…´ …°…°5 MatrixScripting::Inverse3DAffineT IsThreadSafe…°…°-MatrixScripting::InverseT IsThreadSafe/MatrixScripting::TransposeT IsThreadSafe …° +MatrixScripting::OrthoT IsThreadSafe …° 1MatrixScripting::PerspectiveT IsThreadSafe…°…´…´…´,MatrixScripting::LookAtT IsThreadSafe-MatrixScripting::FrustumT IsThreadSafe…°…¬ …Ì…Ì…Ì…Ì  …Ì …°…°…° …°…°…°…Ì…Ì …Ì…°…Ì …°…°…Ì …´ …´…´…´ …° ƒ$ ƒ$ƒ$…°…´ …°…°…°…¸  …°…¸ …°…´…° …° …°…¬…´…¸…´…° …°…° …°…°  …°  …°…´…´…´…°(…¸(…¬( &THeaderRuntime/Math/Matrix4x4.h Matrix4x4f€­…´¬Å'7}& …´…´…´ +VectorScripting::SlerpT IsThreadSafe4VectorScripting::SlerpUnclampedT IsThreadSafe4VectorScripting::OrthoNormalizeT IsThreadSafe…´…´…´ …´…´…´  …´ …´…´…´…´  …´…´…´…´…´  …´  …´…´…´…´…´ Mathf.InfinityTime.deltaTime …´…´…´ …´  …´…´ …´     …´…´…´   …´ …´…´  …´ …´ …´  …´…´ojUse Vector3.Angle instead. AngleBetween uses radians instead of degrees and was deprecated for this reason(#Use Vector3.ProjectOnPlane instead.…´…´ …´…´…´ …´!Use Vector3.forward instead.$THeaderRuntime/Math/Vector3.hRuntime/Math/Vector3.h Vector3f€­…¸…¸½7†5 …¸…´…´)FromToQuaternionSafeT IsThreadSafe…¸…¸ …¸…¸…¸ /QuaternionScripting::SlerpT IsThreadSafe8#QuaternionScripting::SlerpUnclampedT IsThreadSafe.QuaternionScripting::LerpT IsThreadSafe7"QuaternionScripting::LerpUnclampedT IsThreadSafe…¸…´&EulerToQuaternionT IsThreadSafe…´…¸1QuaternionScripting::ToEulerT IsThreadSafe …¸…´ 5 QuaternionScripting::ToAxisAngleT IsThreadSafe …¸ …´3QuaternionScripting::AngleAxisT IsThreadSafe Vector3.up6!QuaternionScripting::LookRotationT IsThreadSafe…¸ …¸…¸…¸ …´…´ …´…¸…´ …¸…¸  …¸…¸  …´…¸  …´ …¸ …¸kfUse Quaternion.Euler instead. This function was deprecated because it uses radians instead of degrees.qlUse Quaternion.eulerAngles instead. This function was deprecated because it uses radians instead of degrees. …´ qlUse Quaternion.ToAngleAxis instead. This function was deprecated because it uses radians instead of degrees.ojUse Quaternion.AngleAxis instead. This function was deprecated because it uses radians instead of degrees. …¸…´ niUse Quaternion.AngleAxis instead. This function was deprecated because it uses radians instead of degrees…´…´…¸ …¸…¸…¸…¸ …¸ …´…¸ …¸…´ …¸…´  …´…¸…¸'THeaderRuntime/Math/Quaternion.hÛI@€€ÿ5úŽ<á.eB …   1PerlinNoise::NoiseNormalizedT IsThreadSafe                        …À…À…À…À…À    Õ …Runtime/Math/PerlinNoise.h#Runtime/Utilities/BitUtility.h(#Runtime/Math/ColorSpaceConversion.h#Runtime/Math/FloatConversion.h€­…À …À…À…À  …À …À…À…À…À…À …À…À…À  …À…À   …À …À…À  …À…À…À…À…À  …À…À…À…À…À  …À  …À…À…À…À…À …À …À …À…À…À…´…´…À…À…À Vector2f€­…Ä  …Ä…Ä …Ä…Ä…Ä…À…Ä…È…Ä…Ä…À…Ä…Ä …Ä…Ä …Ä…Ä …Ä…Ä…Ä(…Ä€­…È…È  …È…È …È…È…È…´…È…Ä…È…È…´…È…È …È…È …È…È …È…È…È…È€­…Ì …Ì…Ì…Ì  …Ì …Ì…Ì…Ì …Ì …Ì…Ì…Ì  …Ì…Ì …Ì …Ì…Ì …Ì …Ì  …Ì…Ì…Ì…´…´…Ì…Ì…À…À…Ì Vector4fRuntime/Math/Vector4.h  DestroyPingT IsThreadSafe CreatePing GetIsDone GetIP.)Runtime/Export/Networking/Ping.bindings.h Ý Ý ÝÝ ÝÝ+&PlayerConnection_Bindings::IsConnected*%PlayerConnection_Bindings::Initialize0+PlayerConnection_Bindings::RegisterInternal2-PlayerConnection_Bindings::UnregisterInternal+&PlayerConnection_Bindings::SendMessage.)PlayerConnection_Bindings::TrySendMessage,'PlayerConnection_Bindings::PollInternal-(PlayerConnection_Bindings::DisconnectAllHCRuntime/Export/PlayerConnection/PlayerConnectionInternal.bindings.h SetInt SetFloat SetString  DeleteAllWithCallback Sync$Runtime/Utilities/PlayerPrefs.h ‡‡#GetDrivenPropertyManager()2-Editor/Src/Properties/DrivenPropertyManager.h&T InheritedT AllowMultiple&T InheritedT AllowMultiple/*This field is no longer used for anything.  zuBrightness and exposure parameters are no longer used for anything. Use ColorUsageAttribute(bool showAlpha, bool hdr)† † † €­† † † †  † † GetScriptingRand() SetSeed†(†(†(…ÀUse Random.Range instead… … …  …… … †(…¸KFDeprecated. Use InitState() function or Random.state property instead.†(,'Runtime/Export/Random/Random.bindings.h‡ ‡(‡  ‡‡ -(Resources_Bindings::FindObjectsOfTypeAll‡‡ Resources_Bindings::Load†,†,†,†,†,†, *%Resources_Bindings::LoadAsyncInternal ‡ Resources_Bindings::LoadAll‡‡‡  GetScriptingBuiltinResource(#Scripting::UnloadAssetFromScripting†4+&Resources_Bindings::UnloadUnusedAssets2-Runtime/Export/Resources/Resources.bindings.h*%Runtime/Misc/ResourceManagerUtility.h €õ†4AsyncOperationBindings IsDone GetProgress GetPriority SetPriorityGetAllowSceneActivationSetAllowSceneActivation€õ†4 €õ†472Runtime/Export/Scripting/AsyncOperation.bindings.h"Runtime/Misc/AsyncOperation.h  €Õ   $Q †@ †@†@  †@Q   †` †`   T Inherited      &T AllowMultipleT Inherited T AllowMultipleIsAddedToManager!Runtime/Mono/MonoBehaviour.h7 GetTransformTHasExplicitThisTThrowsException% GetGameObjectTHasExplicitThis†x †x   *THasExplicitThisTThrowsException †p†p 0  †x0 †x †x 0†x †x  †x 0 0Q0    Q†x ‚D'"SendMessageOptions.RequireReceiver ‚D# SendMessageTHasExplicitThis(BroadcastMessageTHasExplicitThisUnity::Component2-Runtime/Export/Scripting/Component.bindings.h#Coroutine::CleanupCoroutineGCRuntime/Mono/Coroutine.h€µ €Ýåé) †ˆ†ˆ †ˆT Inheritedÿ†˜‚H(#GameObjectBindings::CreatePrimitiveZTName(GameObjectBindings::GetComponentFromTypeTHasExplicitThisTThrowsExceptionZTName(GameObjectBindings::GetComponentFastPathTHasExplicitThisTThrowsExceptionTTName5Scripting::GetScriptingWrapperOfComponentOfGameObjectTHasExplicitThis\TName*GameObjectBindings::GetComponentInChildrenTHasExplicitThisTThrowsExceptionZTName(GameObjectBindings::GetComponentInParentTHasExplicitThisTThrowsException €Ù [TName)GameObjectBindings::GetComponentsInternalTHasExplicitThisTThrowsException†x†x †p]TName+GameObjectBindings::TryGetComponentFromTypeTHasExplicitThisTThrowsException]TName+GameObjectBindings::TryGetComponentFastPathTHasExplicitThisTThrowsException†˜†˜/TNameMonoAddComponentTHasExplicitThis7TNameMonoAddComponentWithTypeTHasExplicitThis8 GameObjectBindings::GetTransformTHasExplicitThisTNameIsActiveTName SetSelfActiveTName IsSelfActivesngameObject.SetActiveRecursively() is obsolete. Use GameObject.SetActive(), which is now inherited by children.*TNameSetActiveRecursivelyDeprecated!TNameGetIsStaticDeprecated!TNameSetIsStaticDeprecatedTNameIsStaticBatchableEGameObjectBindings::GetTagTHasExplicitThisTThrowsException2GameObjectBindings::SetTagTHasExplicitThis=TNameGameObjectBindings::CompareTagTHasExplicitThisHTName)GameObjectBindings::FindGameObjectWithTagTThrowsException†˜ITName*GameObjectBindings::FindGameObjectsWithTagTThrowsExceptionETName&Scripting::SendScriptingMessageUpwardsTHasExplicitThis‚D‚D>TNameScripting::SendScriptingMessageTHasExplicitThisCTName$Scripting::BroadcastScriptingMessageTHasExplicitThis    †˜9TName-GameObjectBindings::Internal_CreateGameObject$TNameGameObjectBindings::Find4GameObjectBindings::GetSceneTHasExplicitThisvqGameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.3.Runtime/Export/Scripting/GameObject.bindings.h m_Bits†œ†œ†œ†œ LayerToStringGetTagManager() StringToLayer BitFieldstruct BitField;#Runtime/BaseClasses/BitField.h† ñ  ñ  õ  ññ  †| †|†| †| †|€µ†|€™€’StartCoroutine_Auto has been deprecated. Use StartCoroutine instead (UnityUpgradable) -> StartCoroutine([mscorlib] System.Collections.IEnumerator) €µ †|†¨ CancelInvoke†¨ IsInvoking †¨ †¨†¨+&Runtime/Scripting/DelayedCallUtility.h Q€Ù Q Q1,NoAllocHelpers_Bindings::Internal_ResizeList€Ù2-NoAllocHelpers_Bindings::ExtractArrayFromList72Runtime/Export/Scripting/NoAllocHelpers.bindings.h†´ †´†´ †´(†´@T AllowMultiple ENABLE_MONO'"Use EditorUtility.SetDirty instead†¼†¼†¼ &!Scripting::CreateScriptableObject†¼ .)Scripting::CreateScriptableObjectWithType-(Scripting::ResetAndApplyDefaultInstances0+Runtime/Export/Scripting/ScriptingRuntime.h †È†È&T InheritedT AllowMultipleù  Iù I#ý‚ ‚ ý ‚ ‚ ù@€ I ‚ ‚ †è†ä("Runtime/Scripting/TextAsset.h†è †ì†ì†ì‚ ‚72PlatformDependent/iPhonePlayer/IOSScriptBindings.h†ô‚ ‚rlThis overload of the attribute has been deprecated. Use the constructor that takes the version and a boolean T AllowMultiple†üVThe Object you want to instantiate is null.Instantiate failed because the clone was destroyed during creation. This can happen if DestroyImmediate is called in MonoBehaviour.Awake.‡ ‡‡ ‡‡‡‡…´…¸ ‡‡‡‡…´…¸‡Ü ‡‡‡‡ ‡‡‡Ü ‡‡‡Ü …´…¸…´…¸‡Ü ‡Ü ‡Ü‡ 0.0FVTName%Scripting::DestroyObjectFromScriptingTIsFreeFunctionTThrowsException‡_TName.Scripting::DestroyObjectFromScriptingImmediateTIsFreeFunctionTThrowsException1,UnityEngineObjectBindings::FindObjectsOfType(#GetSceneManager().DontDestroyOnLoad †ü †ü use Object.Destroy instead.2-warning use Object.FindObjectsOfType instead.0+use Resources.FindObjectsOfTypeAll instead.@;UnityEngineObjectBindings::FindObjectsOfTypeIncludingAssets61Please use Resources.FindObjectsOfTypeAll instead ‡‡QTName#Object::GetOffsetOfInstanceIdMemberTIsFreeFunctionT IsThreadSafeGTNameCurrentThreadIsMainThreadTIsFreeFunctionT IsThreadSafe CloneObjectInstantiateObject‡‡‡Ü…´…¸‡(#UnityEngineObjectBindings::ToString'"UnityEngineObjectBindings::GetName,'UnityEngineObjectBindings::IsPersistent‡'"UnityEngineObjectBindings::SetNamefTName8UnityEngineObjectBindings::DoesObjectWithInstanceIDExistTIsFreeFunctionT IsThreadSafe‡83UnityEngineObjectBindings::FindObjectFromInstanceID72UnityEngineObjectBindings::ForceLoadFromInstanceID‡‡…´…¸‡‡‡Ü…´…¸(†ü#Runtime/GameCode/CloneObject.h(#Runtime/SceneManager/SceneManager.h:5Runtime/Export/Scripting/UnityEngineObject.bindings.hT GenerateProxy Q‡Q‡ Q‡‚%Q‡‚) ‚- Q‡‚! ‚!Q‡‡‚!‡‚! ‡‚5 ‚-‚% ‚-‚%I €ù‚=‚=93This was an internal method which is no longer used‚=wqSecurity.PrefetchSocketPolicy is no longer supported, since the Unity Web Player is no longer supported by Unity. 3000  WRUse SerializeField on the private variables that you want to be serialized instead „0ƒx'"ComputeShader_Bindings::InitBuffer‡D*%ComputeShader_Bindings::DestroyBuffer „0 „0ƒx „0ƒx_TName-ComputeShader_Bindings::InternalSetNativeDataTHasExplicitThisTThrowsExceptionYTName'ComputeShader_Bindings::InternalSetDataTHasExplicitThisTThrowsExceptionYTName'ComputeShader_Bindings::InternalGetDataTHasExplicitThisTThrowsException>TNameComputeShader_Bindings::SetNameTHasExplicitThis ‡D‡D4/Runtime/Export/Shaders/ComputeShader.bindings.h‡H IsWarmedUp ƒäŒ| ClearVariants WarmupShaders‡LCreateFromScript ‡PƒäŒ| ƒäŒ| ƒäŒ|fTName"ComputeShaderScripting::FindKernelTHasExplicitThisTIsFreeFunctionTThrowsException@TName!ComputeShaderScripting::HasKernelTHasExplicitThisFTName'ComputeShaderScripting::SetValueTHasExplicitThisDTName%ComputeShaderScripting::SetValueTHasExplicitThisITName*ComputeShaderScripting::SetValueTHasExplicitThisKTName,ComputeShaderScripting::SetValueTHasExplicitThisFTName'ComputeShaderScripting::SetArrayTHasExplicitThis DTName%ComputeShaderScripting::SetArrayTHasExplicitThisITName*ComputeShaderScripting::SetArrayTHasExplicitThisKTName,ComputeShaderScripting::SetArrayTHasExplicitThis …$fTName"ComputeShaderScripting::SetTextureTHasExplicitThisTIsFreeFunctionTThrowsException …DŒðlTName(ComputeShaderScripting::SetRenderTextureTHasExplicitThisTIsFreeFunctionTThrowsExceptionpTName,ComputeShaderScripting::SetTextureFromGlobalTHasExplicitThisTIsFreeFunctionTThrowsException ‡D@TName!ComputeShaderScripting::SetBufferTHasExplicitThis    uTName1ComputeShaderScripting::GetKernelThreadGroupSizesTHasExplicitThisTIsFreeFunctionTThrowsExceptionDispatchComputeShader ‡D GTName(ComputeShaderScripting::DispatchIndirectTHasExplicitThis  …$ …$ …$ …DŒð  ‡D‡X€­‡\‡\  ‡X…´‡\‡\‡\…´‡X‡X‡\ ‡\‡\‡\‡\‡\ …´‡\ …´‡\…´ …´…´ …´…¸‡\ ‡\‡\ ‡\…´…´…´…´‡X†˜ †˜†˜úCombined Mesh †˜‡l†˜Q†˜†˜†˜†˜Q†˜ †˜‡l ‡p†˜ ‚A†˜ ‚E€¥‚A †˜ ‚A†˜‚E‚E‚A †˜ †˜ †˜†˜‡lH"…°‡ÜQ‡„†˜†˜„…ƒÜƒè„ø‡|‡„ƒè‡€Q‡„ ƒÜ ‚Aƒè€¥‚AQ‡€†˜†˜‡l:Q‡|Q‡€…‚I‡„‡„‚I‡„‡„„ƒÜ„øQ‡| ‚I‚I‡„ €¥ ‡€Q‡„‡Ü   ƒÜ ƒÜ „ƒÜƒÜ†˜‡lƒÜ   †˜ƒÜ †˜‡t ‚Aƒè ƒè†˜‡| Q‡€‡‡”‡˜n/a‡‡‡”‡”‡˜‡˜ŒˆŒˆŒôŒôŒØŒØ )„¨„ Œ,„œ„œ systeminfo::GetBatteryLevel!systeminfo::GetBatteryStatus#systeminfo::GetOperatingSystem)$systeminfo::GetOperatingSystemFamily!systeminfo::GetProcessorType)$systeminfo::GetProcessorFrequencyMHz"systeminfo::GetProcessorCount$systeminfo::GetPhysicalMemoryMB*%systeminfo::GetDeviceUniqueIdentifiersysteminfo::GetDeviceNamesysteminfo::GetDeviceModel&!systeminfo::SupportsAccelerometer(#systeminfo::SupportsLocationService"systeminfo::SupportsVibrationsysteminfo::SupportsAudiosysteminfo::GetDeviceType1,ScriptingGraphicsCaps::GetGraphicsMemorySize1,ScriptingGraphicsCaps::GetGraphicsDeviceName3.ScriptingGraphicsCaps::GetGraphicsDeviceVendor/*ScriptingGraphicsCaps::GetGraphicsDeviceID50ScriptingGraphicsCaps::GetGraphicsDeviceVendorID1,ScriptingGraphicsCaps::GetGraphicsDeviceType4/ScriptingGraphicsCaps::GetGraphicsUVStartsAtTop4/ScriptingGraphicsCaps::GetGraphicsDeviceVersion2-ScriptingGraphicsCaps::GetGraphicsShaderLevel4/ScriptingGraphicsCaps::GetGraphicsMultiThreaded50ScriptingGraphicsCaps::GetRenderingThreadingMode83ScriptingGraphicsCaps::HasHiddenSurfaceRemovalOnGPUKFScriptingGraphicsCaps::HasDynamicUniformArrayIndexingInFragmentShaders+&ScriptingGraphicsCaps::SupportsShadows:5ScriptingGraphicsCaps::SupportsRawShadowDepthSamplingSupportsMotionVectors.)ScriptingGraphicsCaps::Supports3DTextures3.ScriptingGraphicsCaps::Supports2DArrayTextures4/ScriptingGraphicsCaps::Supports3DRenderTextures83ScriptingGraphicsCaps::SupportsCubemapArrayTextures1,ScriptingGraphicsCaps::GetCopyTextureSupport2-ScriptingGraphicsCaps::SupportsComputeShaders3.ScriptingGraphicsCaps::SupportsGeometryShaders72ScriptingGraphicsCaps::SupportsTessellationShaders.)ScriptingGraphicsCaps::SupportsInstancing83ScriptingGraphicsCaps::SupportsHardwareQuadTopology50ScriptingGraphicsCaps::Supports32bitsIndexBuffer2-ScriptingGraphicsCaps::SupportsSparseTextures61ScriptingGraphicsCaps::SupportedRenderTargetCount?:ScriptingGraphicsCaps::SupportsSeparatedRenderTargetsBlend;6ScriptingGraphicsCaps::SupportedRandomWriteTargetCount83ScriptingGraphicsCaps::MaxComputeBufferInputsVertex:5ScriptingGraphicsCaps::MaxComputeBufferInputsFragment:5ScriptingGraphicsCaps::MaxComputeBufferInputsGeometry83ScriptingGraphicsCaps::MaxComputeBufferInputsDomain61ScriptingGraphicsCaps::MaxComputeBufferInputsHull94ScriptingGraphicsCaps::MaxComputeBufferInputsCompute83ScriptingGraphicsCaps::SupportsMultisampledTextures:5ScriptingGraphicsCaps::SupportsMultisampleAutoResolve94ScriptingGraphicsCaps::SupportsTextureWrapMirrorOnce/*ScriptingGraphicsCaps::UsesReversedZBuffer,'ScriptingGraphicsCaps::HasRenderTextureAsupportsRenderTextures always returns true, no need to call itD?supportsRenderToCubemap always returns true, no need to call itA supportsGraphicsFence61Runtime/Graphics/GraphicsFormatUtility.bindings.h83Runtime/Camera/RenderLoops/MotionVectorRenderLoop.h1,Runtime/Shaders/GraphicsCapsScriptBindings.hqq‚M  q ‚Mqq   q ‚UqIsUsingFixedTimeStep CurTimeTimeSinceSceneLoadRenderFrameCount Realtime Runtime/Input/TimeManager.hGetTimeManager()0TouchScreenKeyboard_DestroyT IsThreadSafe‡¨   ‡´ ‡¨2-TouchScreenKeyboard_InternalConstructorHelper ‚P‚P‡¬‡¬‡´$TouchScreenKeyboardType.Default""‡¬‡¬‡´‡¬ ‡¬‡´‡¬ ‡¬‡´ ‡¬ ‡¬‡´ ‡¬ ‡¬‡´ ‡¬ ‡¬‡´‡´‡¬‡¬ GetText SetText IsInputHiddenSetInputHidden IsActive SetActive TouchScreenKeyboard_GetDone'"TouchScreenKeyboard_GetWasCanceled ‡°GetKeyboardStatusGetCharacterLimitSetCharacterLimitCanGetSelectionCanSetSelection†°†° †° †° ‡´GetKeyboardType GetRect IsVisible4/Property done is deprecated, use status instead<7Property wasCanceled is deprecated, use status instead.(‡°(†°(‡´,ENABLE_ONSCREEN_KEYBOARDRectT()ENABLE_ONSCREEN_KEYBOARDFARuntime/Export/TouchScreenKeyboard/TouchScreenKeyboard.bindings.h% Runtime/Input/KeyboardOnScreen.h‡°‡´50Wii U is no longer supported as of Unity 2018.1.ÝÝ?:Runtime/Export/UnityEvent/UnityEventQueueSystem.bindings.h€­‡¼‡¼ …´…¸‡¼‡¼ ‡¼‡¼ ‡¼‡Ü‡¼‡¼ ‡¼ ‡¼‡¼‡¼‡À @€à 0À ‡‡È‡ÀC>revertValues parameter is ignored. Please use Clear() instead.‡Ô ‡Ô‡Ô‡Ô ‡Ô‡Ô…À…´ ‡À ‡À% UpdateIfTransformDispatchIsDirty ƒ0 …° …À…À…À…À ‡Ì …À…À ‡Ð ‡Èƒ0…À‡Èƒ0ƒ0 ‡È ‡È…Àƒ0(‡ÀUI::RectTransform&!Runtime/Transform/RectTransform.h‡Ì‡Ð ‡È €‡È€…‡Ø …´‡Ø …´‡Ø…¸…´ …¸‡Ø ‡Ø ‡ØGetRotationOrderSetRotationOrder‡Ü ‡Ü! SetParentTHasExplicitThis …´‚L Space.Self  ‚L …´‡Ü  ‡Ü…¸ RotateAround …´ ‚L …´…´ ‡Ü…´'Internal_LookAtTHasExplicitThis …´ GetChildrenCount&DetachChildrenTHasExplicitThis ‡Ü‡Ü‡Ü ‡ÜGetWorldScaleLossy ‡Ü7Internal_IsChildOrSameTransformTHasExplicitThisicFindChild has been deprecated. Use Find instead (UnityUpgradable) -> Find([mscorlib] System.String)*%warning use Transform.Rotate instead. ‡Ü GetChildTHasExplicitThisXRwarning use Transform.childCount instead (UnityUpgradable) -> Transform.childCount,GetHierarchyCapacityTHasExplicitThis,SetHierarchyCapacityTHasExplicitThis)GetHierarchyCountTHasExplicitThis2IsNonUniformScaleTransformTHasExplicitThis ‡Ø…´ …´‡Ø …¸ …´…¸ …´ (‡ØHasChangedDeprecated"Runtime/Transform/Transform.h?:Runtime/Transform/ScriptBindings/TransformScriptBindings.h#Configuration/UnityConfigure.h‡Ü‡ä‡è‡ìShouldSupportTiling ˆ  ˆ  ‡ä ‡ä ‡è ‡è ‡ì ‡ì ˆ ˆ ƒ‡äTNameGetSpriteBounds ‡äƒ(ˆ (‡ä(‡è(‡ì(ˆ+&Runtime/Graphics/Mesh/SpriteRenderer.h‡ô‡ø‡üˆˆˆ ƒ0…À …(94SpritesBindings::CreateSpriteWithoutTextureScriptingˆ …(ƒ0…À ‡ô…Ì"SpritesBindings::CreateSpriteGetPixelsToUnitsGetSpriteAtlasTextureScaleGetAlphaTextureGetPivotInPixels‡ü ‡üˆ ˆƒ0…À=%SpriteAccessLegacy::GetSpriteVerticesTHasExplicitThis<$SpriteAccessLegacy::GetSpriteIndicesTHasExplicitThis8 SpriteAccessLegacy::GetSpriteUVsTHasExplicitThisGetPhysicsShapePointCountQ…À Q…Àˆ Q…À8 SpritesBindings::GetPhysicsShapeTThrowsException …À ‚Y…À ‚]…À ‚Y…Àˆ /*SpritesBindings::OverridePhysicsShapeCount ˆ …À=%SpritesBindings::OverridePhysicsShapeTThrowsException …À9!SpritesBindings::OverrideGeometryTHasExplicitThisˆ ˆ ƒ0…À ˆ ˆ …(ƒ0…À ‡ô…̈ …(ƒ0…À ‡ôˆ …(ƒ0…À ˆ …(ƒ0…À ˆ …(ƒ0…Àˆ ƒ0…À …(ˆ …(ƒ0…À ‡ô…Ì(‡ü(ˆ(:5Runtime/2D/Common/ScriptBindings/SpritesMarshalling.h)$Runtime/2D/Common/SpriteDataAccess.h% Runtime/Graphics/SpriteUtility.h#Runtime/Graphics/SpriteFrame.h ‰¤  %  ‚= ‚a…̈ …Àˆ GetPixelSnapSpacingSetPixelSnapSpacing&!Runtime/2D/Common/PixelSnapping.h!UnityEngine.Experimental.U2D name position rotation length parentId ‚eScriptingSpriteBone.)Runtime/2D/Common/SpriteDataMarshalling.h buffer count offset stride(Œ0Œ0ˆ \\\ˆ Œ0ˆ Œ0Hˆ H…°H…° H…°ˆ H…°ˆ H…°ˆ HH Hˆ H ˆ Hˆ ˆˆ ˆ ˆ ˆ Œ0 HasChannelˆ ˆ ˆ ˆ ˆ  ˆ ˆ Œ0 ˆ Œ0 ˆ ˆ ˆ Œ0ˆ ‡ðHH…´‡ðH…´‡ð ‡ðƒ ‡ð ‡ðƒm€õˆ0 €õˆ0,m€õˆ0m€õˆ0m€õˆ0m€õˆ0 m€õˆ0m€õˆ0€õˆ0€õˆ0€õˆ0€õˆ0 €õˆ0 €õˆ0ˆ0 GetSpriteAtlasManager())$Runtime/2D/SpriteAtlas/SpriteAtlas.h0+Runtime/2D/SpriteAtlas/SpriteAtlasManager.h IsVariant ˆ  ˆ  ˆ  ˆ 2THeader$Runtime/2D/SpriteAtlas/SpriteAtlas.hˆ43TNameprofiler_is_availableTIsFreeFunctionBTName$ProfilerBindings::IsBinaryLogEnabledTIsFreeFunctionCTName%ProfilerBindings::SetBinaryLogEnabledTIsFreeFunction@TName"ProfilerBindings::GetMaxUsedMemoryTIsFreeFunction@TName"ProfilerBindings::SetMaxUsedMemoryTIsFreeFunction1TNameprofiler_is_enabledTIsFreeFunctionBTName$ProfilerBindings::SetProfilerEnabledTIsFreeFunctionSTName5ProfilerBindings::IsAllocationCallstackCaptureEnabledTIsFreeFunctionTTName6ProfilerBindings::SetAllocationCallstackCaptureEnabledTIsFreeFunctionˆ4profiler_set_area_enabled ˆ4profiler_is_area_enabled4/Modules/ProfilerEditor/Public/ProfilerSession.h$ENABLE_PROFILER && UNITY_EDITORTName LoadFromFile+"profiling::GetProfilerSessionPtr()TTName&ProfilerBindings::BeginThreadProfilingTIsFreeFunctionT IsThreadSafeRTName$ProfilerBindings::EndThreadProfilingTIsFreeFunctionT IsThreadSafe‡KTNameProfilerBindings::BeginSampleTIsFreeFunctionT IsThreadSafeITNameProfilerBindings::EndSampleTIsFreeFunctionT IsThreadSafe -TNameGetUsedHeapSizeTIsFreeFunction‡xsGetRuntimeMemorySize has been deprecated since it is limited to 2GB. Please use GetRuntimeMemorySizeLong() instead. ‡HTName*ProfilerBindings::GetRuntimeMemorySizeLongTIsFreeFunctionniGetMonoHeapSize has been deprecated since it is limited to 4GB. Please use GetMonoHeapSizeLong() instead.8TNamescripting_gc_get_heap_sizeTIsFreeFunctionniGetMonoUsedSize has been deprecated since it is limited to 4GB. Please use GetMonoUsedSizeLong() instead.8TNamescripting_gc_get_used_sizeTIsFreeFunction GetMemoryManager()ENABLE_MEMORY_MANAGER~yGetTotalAllocatedMemory has been deprecated since it is limited to 4GB. Please use GetTotalAllocatedMemoryLong() instead.#TNameGetTotalAllocatedMemory€‰€ƒGetTotalUnusedReservedMemory has been deprecated since it is limited to 4GB. Please use GetTotalUnusedReservedMemoryLong() instead.(TNameGetTotalUnusedReservedMemory|wGetTotalReservedMemory has been deprecated since it is limited to 4GB. Please use GetTotalReservedMemoryLong() instead."TNameGetTotalReservedMemory(TNameGetRegisteredGFXDriverMemory  Ý€ÙÝQÝH €ÙPTName2ProfilerBindings::Internal_EmitFrameMetaData_ArrayTIsFreeFunction QTName3ProfilerBindings::Internal_EmitFrameMetaData_NativeTIsFreeFunctionProfilerBindingsNImaxNumberOfSamplesPerFrame has been depricated. Use maxUsedMemory instead fausedHeapSize has been deprecated since it is limited to 4GB. Please use usedHeapSizeLong instead.(#Runtime/Utilities/MemoryUtilities.h UnityEngine,'Runtime/ScriptingBackend/ScriptingApi.h&!Runtime/Allocator/MemoryManager.h Runtime/Profiler/Profiler.h83Runtime/Profiler/ScriptBindings/Profiler.bindings.hˆ<ˆ<ˆ<CTName%ProfilerBindings::GetRecorderInternalTIsFreeFunctionUTName'ProfilerBindings::DisposeNativeRecorderTIsFreeFunctionT IsThreadSafe Runtime/Profiler/Recorder.h83Runtime/Profiler/ScriptBindings/Recorder.bindings.hˆ@ ˆ<ˆ@ˆ@ Q#TNameGetNameT IsThreadSafeBTName$ProfilerBindings::GetSamplerInternalTIsFreeFunctionGTName)ProfilerBindings::GetSamplerNamesInternalTIsFreeFunction72Runtime/Profiler/ScriptBindings/Sampler.bindings.hRuntime/Profiler/Marker.hˆDˆDˆDnTName-ProfilerBindings::CreateCustomSamplerInternalTIsFreeFunctionTThrowsExceptionT IsThreadSafefTName%ProfilerBindings::CustomSampler_BeginTIsFreeFunctionTHasExplicitThisT IsThreadSafepTName/ProfilerBindings::CustomSampler_BeginWithObjectTIsFreeFunctionTHasExplicitThisT IsThreadSafedTName#ProfilerBindings::CustomSampler_EndTIsFreeFunctionTHasExplicitThisT IsThreadSafeH H „ (HˆL€À€¹Starting with version 9 of the snapshot format screenshots are no longer part of the snapshot, but separate files. Use the appropriate TakeSnapshot overload to also capture screenshots.m ‚iˆH €õˆPmmmm m m ‚iˆH‚iˆH‚iˆH ‚iˆH ‚iˆH ‚iˆH€õˆP€õˆP€õˆP€õˆP €õˆP €õˆP 6-profiling::memory::GetMemorySnapshotManager()StartOperationmˆLm‚iˆHˆL  mˆL ˆP E m‚iˆHˆHH  „ 50Modules/Profiler/Runtime/MemorySnapshotManager.h ˆhYTUnityEngine.Jobs.IJobParallelForTransformExtensions+TransformParallelForLoopStruct`1ˆ`€èˆl€èˆ`ˆd ˆh …¸…¸ ˆh…´RTName$TransformAccessBindings::GetPositionT IsThreadSafeTIsFreeFunctionRTName$TransformAccessBindings::SetPositionT IsThreadSafeTIsFreeFunction ˆh…¸RTName$TransformAccessBindings::GetRotationT IsThreadSafeTIsFreeFunctionRTName$TransformAccessBindings::SetRotationT IsThreadSafeTIsFreeFunctionWTName)TransformAccessBindings::GetLocalPositionT IsThreadSafeTIsFreeFunctionWTName)TransformAccessBindings::SetLocalPositionT IsThreadSafeTIsFreeFunctionWTName)TransformAccessBindings::GetLocalRotationT IsThreadSafeTIsFreeFunctionWTName)TransformAccessBindings::SetLocalRotationT IsThreadSafeTIsFreeFunctionTTName&TransformAccessBindings::GetLocalScaleT IsThreadSafeTIsFreeFunctionTTName&TransformAccessBindings::SetLocalScaleT IsThreadSafeTIsFreeFunction ˆh…°\TName.TransformAccessBindings::GetLocalToWorldMatrixT IsThreadSafeTIsFreeFunction\TName.TransformAccessBindings::GetWorldToLocalMatrixT IsThreadSafeTIsFreeFunction@;Runtime/Transform/ScriptBindings/TransformAccess.bindings.h ‡Ü ˆl ‡ÜBTName$TransformAccessArrayBindings::CreateTIsFreeFunction9TNameDestroyTransformAccessArrayTIsFreeFunction‡ÜITName+TransformAccessArrayBindings::SetTransformsTIsFreeFunction‡ÜHTName*TransformAccessArrayBindings::AddTransformTIsFreeFunctionLTName.TransformAccessArrayBindings::RemoveAtSwapBackTIsFreeFunctiondTName6TransformAccessArrayBindings::GetSortedTransformAccessT IsThreadSafeTIsFreeFunction`TName2TransformAccessArrayBindings::GetSortedToUserIndexT IsThreadSafeTIsFreeFunctionETName'TransformAccessArrayBindings::GetLengthTIsFreeFunctionGTName)TransformAccessArrayBindings::GetCapacityTIsFreeFunctionGTName)TransformAccessArrayBindings::SetCapacityTIsFreeFunction‡ÜHTName*TransformAccessArrayBindings::GetTransformTIsFreeFunction‡ÜHTName*TransformAccessArrayBindings::SetTransformTIsFreeFunction(‡Ü€ÜTHeader;Runtime/Transform/ScriptBindings/TransformAccess.bindings.hTU}UnityEngine.Bindings.CodegenOptions, UnityEngine.SharedInternalsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullCodegenOptionsB=PlatformDependent/WinPlayer/Bindings/CrashReportingBindings.hˆxˆ|4/PlatformDependent/Win/Bindings/SpeechBindings.hˆ  ˆxˆxˆx ˆxˆx ˆ|ˆ|ˆ| ˆ|ˆ|ˆxˆ¤ˆ|ˆ ˆ  ˆ¤ €ˆ¤€… ˆ  €ˆ €…ˆ„ ˆœˆœ ˆ„ˆ„ˆ„ ˆ„ ˆ„ˆ„q ‚M ˆœˆ°  ˆ° ˆ°ˆ°ˆ°  ˆ° ˆ´ €ˆ´€…ˆŒˆˆ”ˆ˜ ˆœˆ¨ˆ   ˆŒˆŒˆŒ ˆŒ ˆŒ ˆˆˆ ˆ ˆ ˆ”ˆ”ˆ” ˆ” ˆ” ˆ˜ˆ˜ˆ˜ ˆ˜ ˆ˜ˆ  ˆ  ˆœ ˆ¨ ˆœˆ¨ˆŒˆ ˆœˆ” ˆ¬ˆ˜(ˆ  €€… €ˆœ€… €ˆ¬€… €€…ˆœˆ ˆ¤ˆ¨ˆ¬ˆ°‚M ˆœˆ°q‚M€¥ €¥ €¥ ˆœ(€¥ˆÀUnityEngine.XR.WSA.WebCamƒ¤ˆÌˆÌ ˆÌˆÈ ˆÌˆÈˆÌˆÌ €¥ƒ¤ €¥ƒ¤:5(PLATFORM_WIN || PLATFORM_WINRT) && !PLATFORM_XBOXONEGetSupportedResolutionsˆÐˆÐˆÐ InstantiateˆÐ ‰ˆÔStartPhotoModeˆÔ  ˆØ StopPhotoModeˆØ ‚q ˆÀˆÜCapturePhotoToDiskˆÜ  ˆàCapturePhotoToMemoryˆäˆà ,'GetUnsafePointerToVideoDeviceController DisposeDisposeThreaded ‰ˆÔ €¥ƒ¤ PhotoCapture0+PlatformDependent/Win/Webcam/PhotoCapture.hˆÈ ˆÄ €ˆÄ€… ˆÌ €ˆÌ€… ˆÌˆä €ˆÌˆä€…‰  ‰  ‰  …°3!PLATFORM_WIN && !PLATFORM_XBOXONE Matrix4x4f()GetCameraToWorld    …°UploadImageDataToTextureQ QCopyRawImageDataIntoBuffer(‰ 50PlatformDependent/Win/Webcam/PhotoCaptureFrame.hˆôˆô ˆôˆì ˆôˆìˆôˆô  €¥ €¥ ƒ¤ (#GetSupportedFrameRatesForResolution9!VideoCaptureBindings::IsRecordingTHasExplicitThisˆøˆøˆø ‰ˆðˆü<$VideoCaptureBindings::StartVideoModeTHasExplicitThisˆü  ‰;#VideoCaptureBindings::StopVideoModeTHasExplicitThis‰  ‰G/VideoCaptureBindings::StartRecordingVideoToDiskTHasExplicitThis‰  ‰F.VideoCaptureBindings::StopRecordingVideoToDiskTHasExplicitThis‰ U=VideoCaptureBindings::GetUnsafePointerToVideoDeviceControllerTHasExplicitThis5VideoCaptureBindings::DisposeTHasExplicitThis=%VideoCaptureBindings::DisposeThreadedTHasExplicitThis ‰ˆðˆüVideoCaptureBindings83PlatformDependent/Win/Webcam/VideoCaptureBindings.hˆìˆð ˆè €ˆè€… ˆô €ˆô€…‰‰ GetWebCamMode‰WebCam::GetInstance()*%PlatformDependent/Win/Webcam/WebCam.h‰ ƒ¤ƒ¤ ‚Aƒ¤ ƒ¤ €¥ ƒ¤‚A    ‰4/PlatformDependent/Win/Webcam/CameraParameters.h‰ ‚Aƒ¤‚A  ƒ¤‰ objectArgument#objectArgumentAssemblyTypeName intArgument floatArgumentstringArgument  €á  ‡ €á ‰X‰X‰X ‰X ‰X  €á‰`‰`‰`‰`‰0‰` ‰` ‰` ‰h‰h‰h‰h ‰4 ‰h ‰h ‰h  ‰p#‰p‰p‰p ‰8 ‰p ‰p ‰p ‰x)‰x‰x‰x ‰< ‰x ‰x ‰x  ‰@ ‡€á‰D instance methodName mode‰$ arguments enabled m_Enabled‰  ‰  ‰ ‰$ ‰$‰D ‰D ‰D €á‰(‰ ‰@ ‰@‰@‰@ ‰(‰T   ‚}‡‰(     ‚}    ‰(‡€á‰$ ‡(‰ (‰$(‰D Q‰H m_ListenersQ‰H‰H ‰H €¥‰H €¥‰H ‰H ‡ ‡‡ ‡ ‡  ‡ ‡ Q‰H‚‰H ‚‚I‰H‰H‰(‚I‰H ‰P‰T Q‰(Q‰( ‰( Q‰(‚‰( Q‰( Q‰(‰P‰Lm_PersistentListeners €á ‰(€á €á €á‰H‰ €á €á‰  ‰H‡ ‡‰H‰H ‰D Q‰( Q‰(  €á‚‚‚  €á €á€Ýå é €á €á‰(‰(‰X Q‰(‰,‰,‰( €€…‰d ‰(‰` Q‰(‰0‰,‰( €€… ‰l‰(‰h Q‰(‰4‰,‰( €€… ‰t‰(‰p  Q‰(‰8‰,‰( €€… ‰|‰(‰x" Q‰(‰<‰,‰(&T AllowMultipleT Inherited  ‚     ‚ ‚‚‰ ‚‰ ‚‰‚ ‚ ‚ €µ  ‚ ‚‚‰€Ù€Ù€Ù  €Ù€Ù ± ±3 ‚•±‚™‚™‚™‚• ‚• ‚™ ‚™  €õ‰˜€õ‰˜€õ‰˜€õ‰˜€õ‰˜ €õ‰˜ €õ‰˜‰˜‰˜‰˜GetIncrementalEnabled CollectIncrementalWrapper‰˜)$Runtime/Scripting/GarbageCollector.h‰˜ýT Inherited ‰  SceneBindings‰¬‰¬ ‰¬Q†˜†˜ †˜ Q†˜ ‰¨‰¨‰¨(‰¬1,Runtime/Export/SceneManager/Scene.bindings.h‰¬ ‰h‰¨‰´ ‰`‰¨ ‰h‰¨‰¨ GetSceneCountGetSceneManager() GetNumScenesInBuildSettingsSceneManagerBindings‰¨‰¨‰¨‰¨ ‰¨‰À ‰¨‰Ä †4‰¨‰Ä †4‰¼ †4‰Ä ‰¨‰¨ †˜‰¨#‰h‰¨‰´‰h‰¨‰´‰h‰¨‰´ ‰h‰¨‰´ ‰h‰¨‰´‰h‰¨‰´‰`‰¨‰`‰¨‰`‰¨‰`‰¨ ‰`‰¨ ‰`‰¨#‰h‰¨‰¨‰h‰¨‰¨‰h‰¨‰¨ ‰h‰¨‰¨ ‰h‰¨‰¨‰h‰¨‰¨ ‰¨‰¨‰¨gbUse SceneManager.sceneCount and SceneManager.GetSceneAt(int index) to loop the all scenes instead.‰À‰¨‰¼‰´LoadSceneMode.Single ‰¨‰¼‰´ ‰¨‰¼‰¼†4 †4‰´ †4‰¼ †4‰´ †4‰¼€¢€œUse SceneManager.UnloadSceneAsync. This function is not safe to use during triggers and under other circumstances. See Scripting reference for more details.†4†4‰¨ †4‰Ä †4‰Ä ‰¨‰´‰¨‰¨‰¨‰¨‰¨ ‰À‰¨ ‰¨‰Ä †4‰¨‰Ä †4‰¼ ‰¨‰¨ †˜‰¨83Runtime/Export/SceneManager/SceneManager.bindings.h‰´‰¸‰´ ‰´ ‰´‰¸ ‰¸ ‰¸ ‰´‰¸(‰´(‰¸‰ÄSceneUtilityBindings83Runtime/Export/SceneManager/SceneUtility.bindings.h‰Ô&!UnityEngine.Experimental.LowLevel'THeaderRuntime/Misc/PlayerLoop.h‰Ð ‰Ì‰Ð‰Ð Q‰ÌQ‰Ì‰Ð ‰Ì‰Ì‰ÐQ‰Ì‰Ð‰ÐQ‰Ð‰ÐQ‰Ð ‰Ð‰Ì‰Ì‰Ì(#UnityEngine.Experimental.PlayerLoop ݉`‹È ‰` Ý Ý…Ô‹àQ‹Ð‹Ð‹Ð‹Ð ‹Ð…Ô …Ô‹Ô ‚A‹ì ‹ì‰d‹È‹Ø ‚IQ‚I‰`‰d‹Ü‰`‹Èq‚M‰`‹È Ý ‹Ð ‹ì ‹È Q‹ì‹è‹ð€¥‹ì‹È€±‹ì‹ì€¥€¥‚A €¥€¥‹ì€±‹ì‹ô‹ì‰d‹È€¥‚AQ‹ì ‰d‹ÈÝ ‹ø‹ì‹äÝ Ý(ÝŒHHH €õŒŒŒŒŒ€õŒŒ/*Runtime/Graphics/AsyncGPUReadbackManaged.h, …$,Œ€õŒŒŒŒ‡D€õŒŒ‡D€õŒŒ…$€õŒŒŒ…$„ €õŒŒ…$,€õŒ Œ…$€õŒ Œ…$„ €õŒ Œ…$,€õŒŒH‡D€õŒŒH‡D€õŒŒH…$€õŒŒH…$„ €õŒŒH…$,€õŒ# ŒH…$„ €õŒ# ŒH…$,€õŒ Œ‡D Request Œ‡D Œ…$ Œ…$,Œ…$ Œ…$, Œ…$Œ…$, Œ…$, ‡DŒ‡DŒ …$Œ…$,Œ …$Œ …$,Œ…$Œ…$,Œ …$,Œ/&AsyncGPUReadbackManager::GetInstance()Œ`ZGPUFence has been deprecated. Use GraphicsFence instead (UnityUpgradable) -> GraphicsFenceŒ VPShaderHardwareTier was renamed to GraphicsTier (UnityUpgradable) -> GraphicsTierŒ$Œ(Œ,Œ0'"UnityEngine.Experimental.RenderingŒ4Œ8èÐ’ Ä ¸  ŒDŒHŒLŒPŒTŒXŒ\Œ`ŒdŒhŒhŒpŒtÀÿŒxüÿÿÿýÿÿÿrmVertexLMRGBM PassType is obsolete. Please use VertexLM PassType together with DecodeLightmap shader function.Œ€Œ„Œˆ1,OpenGL2 is no longer supported in Unity 5.5+72Direct3D 9 is no longer supported in Unity 2017.2+-(PS3 is no longer supported in Unity 5.5+1,Xbox360 is no longer supported in Unity 5.5+2-PVita is no longer supported as of Unity 2018;6PlayStationMobile is no longer supported in Unity 5.3+50Nintendo 3DS support is unavailable since 2018.1ŒŒƒ „€ „€ „€(„€€­Œ” Œ0 Œ, Œ, Œ0Œ, Œ” Œ”Œ”(Œ0(Œ,Œ˜€­Œœ Œx „¤ „¤ Œœ„¤ …$„¤ ƒt„¤ŒœŒœŒxŒœŒœŒœ…$Œœƒt ŒœŒœ ŒœŒœŒœŒœŒœ Œœ Œœ Œœ ŒœŒ< Œ< Œ<Œ@ Œ@ Œ@ ŒœŒ<Œ@ŒœŒ<Œ@ ŒœŒ<Œ@ŒœŒ<Œ@Œ<Œ@ ƒ¨(Œœ(Œœ(Œ<(Œ@Œ¤Œ¨Œ¬Œ°‚쌸Œ¼ŒÄŒÈŒÌŒÐŒØŒÜŒàKŒäŒèŒìŒðŒôŒøŒüŒøŒøŒ/*GPUFenceInternals::HasFencePassed_Internal(#GPUFenceInternals::GetVersionNumber Runtime/Graphics/GPUFence.h„$„$ ŒŒŒÐŒÐ†¼-(GetAllConfiguredRenderPipelinesForScript €¥€©  ŒÈŒÌSetShaderModeScriptŒÌŒÈGetShaderModeScript ŒÈƒäSetCustomShaderScriptƒäŒÈGetCustomShaderScript„$CurrentRenderPipelineDefaultRenderPipelineGetGraphicsSettings()&!Runtime/Camera/GraphicsSettings.hƒ¤ ŒœŒœ ŒœŒœ$AddWaitAllAsyncReadbackRequests ‡D€õŒ ‡D€õŒ …$€õŒ …$€õŒ …$„ €õŒ …$,€õŒ …$€õŒ …$„ €õŒ …$,€õŒ0H‡D€õŒ0H‡D€õŒ0H…$€õŒ0H…$€õŒ0H…$„ €õŒ0H…$,€õŒ0 H…$€õŒ!0 H…$„ €õŒ!0 H…$,€õŒ ‡D€õŒAddRequestAsyncReadback ‡D€õŒ …$€õŒ …$€õŒ …$,€õŒ …$€õŒ …$,€õŒAddSetInvertCulling ŒèU=RenderingCommandBuffer_Bindings::Internal_SetSinglePassStereoTHasExplicitThis0+RenderingCommandBuffer_Bindings::InitBuffer ŒüŒøP8RenderingCommandBuffer_Bindings::CreateGPUFence_InternalTHasExplicitThis ŒøP8RenderingCommandBuffer_Bindings::WaitOnGPUFence_InternalTHasExplicitThisV.RenderingCommandBuffer_Bindings::ReleaseBufferTHasExplicitThisT IsThreadSafe ‡T M5RenderingCommandBuffer_Bindings::SetComputeFloatParamTHasExplicitThis ‡TK3RenderingCommandBuffer_Bindings::SetComputeIntParamTHasExplicitThis ‡T…ÌN6RenderingCommandBuffer_Bindings::SetComputeVectorParamTHasExplicitThis ‡T…ÌS;RenderingCommandBuffer_Bindings::SetComputeVectorArrayParamTHasExplicitThis ‡T…°N6RenderingCommandBuffer_Bindings::SetComputeMatrixParamTHasExplicitThis ‡T…°S;RenderingCommandBuffer_Bindings::SetComputeMatrixArrayParamTHasExplicitThis ‡T R:RenderingCommandBuffer_Bindings::Internal_SetComputeFloatsTHasExplicitThis ‡TP8RenderingCommandBuffer_Bindings::Internal_SetComputeIntsTHasExplicitThis ‡TŒœŒðX@RenderingCommandBuffer_Bindings::Internal_SetComputeTextureParamTHasExplicitThis ‡T‡DN6RenderingCommandBuffer_Bindings::SetComputeBufferParamTHasExplicitThis ‡Td9RenderingCommandBuffer_Bindings::Internal_DispatchComputeTHasExplicitThisTThrowsException ‡T‡D lARenderingCommandBuffer_Bindings::Internal_DispatchComputeIndirectTHasExplicitThisTThrowsException P‡DZBRenderingCommandBuffer_Bindings::Internal_SetRayTracingBufferParamTHasExplicitThis PŒœ[CRenderingCommandBuffer_Bindings::Internal_SetRayTracingTextureParamTHasExplicitThis P YARenderingCommandBuffer_Bindings::Internal_SetRayTracingFloatParamTHasExplicitThis PW?RenderingCommandBuffer_Bindings::Internal_SetRayTracingIntParamTHasExplicitThis P…ÌZBRenderingCommandBuffer_Bindings::Internal_SetRayTracingVectorParamTHasExplicitThis P…Ì_GRenderingCommandBuffer_Bindings::Internal_SetRayTracingVectorArrayParamTHasExplicitThis P…°ZBRenderingCommandBuffer_Bindings::Internal_SetRayTracingMatrixParamTHasExplicitThis P…°_GRenderingCommandBuffer_Bindings::Internal_SetRayTracingMatrixArrayParamTHasExplicitThis P U=RenderingCommandBuffer_Bindings::Internal_SetRayTracingFloatsTHasExplicitThis PS;RenderingCommandBuffer_Bindings::Internal_SetRayTracingIntsTHasExplicitThis 8fNRenderingCommandBuffer_Bindings::Internal_BuildRayTracingAccelerationStructureTHasExplicitThis P8dLRenderingCommandBuffer_Bindings::Internal_SetRayTracingAccelerationStructureTHasExplicitThis PAddSetRayTracingShaderPass P ‚´a6RenderingCommandBuffer_Bindings::Internal_DispatchRaysTHasExplicitThisTThrowsExceptionAddGenerateMips …D…D!AddResolveAntiAliasedSurface ‡D‡D AddCopyCounterValue GetBufferSize ClearCommands ……°ƒèƒØJ2RenderingCommandBuffer_Bindings::Internal_DrawMeshTHasExplicitThis ƒÜƒèAddDrawRenderer ƒÜƒè ƒÜƒè …°ƒè„€ƒØAddDrawProcedural ƒì…°ƒè„€ƒØAddDrawProceduralIndexed …°ƒè„€‡DƒØX@RenderingCommandBuffer_Bindings::Internal_DrawProceduralIndirectTHasExplicitThis ƒì…°ƒè„€‡DƒØ_GRenderingCommandBuffer_Bindings::Internal_DrawProceduralIndexedIndirectTHasExplicitThis …ƒè…°ƒØS;RenderingCommandBuffer_Bindings::Internal_DrawMeshInstancedTHasExplicitThis …ƒèƒØ]ERenderingCommandBuffer_Bindings::Internal_DrawMeshInstancedProceduralTHasExplicitThis …ƒè‡DƒØ[CRenderingCommandBuffer_Bindings::Internal_DrawMeshInstancedIndirectTHasExplicitThisS;RenderingCommandBuffer_Bindings::Internal_DrawOcclusionMeshTHasExplicitThis Œœh=RenderingCommandBuffer_Bindings::SetRandomWriteTarget_TextureTHasExplicitThisTThrowsException ‡DgRenderingCommandBuffer_Bindings::ValidateAgainstExecutionFlagsTHasExplicitThisTThrowsException TRenderingCommandBuffer_Bindings::IssuePluginCustomBlitInternalTHasExplicitThis …$ _GRenderingCommandBuffer_Bindings::IssuePluginCustomTextureUpdateInternalTHasExplicitThis ‡DP8RenderingCommandBuffer_Bindings::SetGlobalConstantBufferTHasExplicitThisM5RenderingCommandBuffer_Bindings::IncrementUpdateCountTHasExplicitThisN6RenderingCommandBuffer_Bindings::SetInstanceMultiplierTHasExplicitThis ŒœŒ<Œ@ ŒœŒ<Œ@Œ<Œ@ Œœ Œœ„¤ ŒœŒœ ŒœŒœ„¤ ŒœŒœ„¤ ŒœŒœ ŒœŒœ„¤  Œ< Œ „¤ Œ  ŒœŒœŒ<Œ@Œ<Œ@ ŒœŒœŒ<Œ@Œ<Œ@ ŒœŒœŒ<Œ@Œ<Œ@„¤ ŒœŒœŒ<Œ@Œ<Œ@„¤  Œ ŒüŒø  Œ Œø ‡T  ‡T ‡T…Ì ‡T…Ì ‡T…° ‡T…° ‡T ‡T ‡TŒœ ‡TŒœ ‡TŒœ ‡TŒœ ‡TŒœŒð ‡TŒœŒð ‡T‡D P8 P‡D PŒœ PŒœ P P  P P P…Ì P…Ì P…° P…° ……°ƒè ……°ƒè ……°ƒè …°ƒè„€ …°ƒè„€ ƒì…°ƒè„€ ƒì…°ƒè„€ …°ƒè„€‡D …°ƒè„€‡D ƒì…°ƒè„€‡D ƒì…°ƒè„€‡D …ƒè…° …ƒè…° …ƒè‡D …ƒè‡D Œœ ŒœŒœ ŒœŒœ …$Œœ …$Œœ…À…À …$Œœƒè …$Œœƒè ŒœŒœ…À…À ŒœŒœƒè ŒœŒœƒè ŒœŒœ ŒœŒœ…À…À ŒœŒœƒè Œœ ŒœŒð ŒœŒð ŒœŒÀ  ŒœŒœ  …$ Use IssuePluginCustomTextureUpdateV2 to register TextureUpdate callbacks instead. Callbacks will be passed event IDs kUnityRenderingExtEventUpdateTextureBeginV2 or kUnityRenderingExtEventUpdateTextureEndV2, and data parameter of type UnityRenderingExtTextureUpdateParamsV2.ŒŒ ŒŒ€‰€‚CommandBuffer.CreateGPUFence has been deprecated. Use CreateGraphicsFence instead (UnityUpgradable) -> CreateAsyncGraphicsFence(*) Œ€ˆ€CommandBuffer.CreateGPUFence has been deprecated. Use CreateGraphicsFence instead (UnityUpgradable) -> CreateAsyncGraphicsFence() ŒŒ€‰€‚CommandBuffer.WaitOnGPUFence has been deprecated. Use WaitOnGraphicsFence instead (UnityUpgradable) -> WaitOnAsyncGraphicsFence(*) Œ ŒœŒœ ‡T…Ì ‡T…° P…Ì P…° ……°ƒèƒØ …°ƒè„€ƒØ ƒì…°ƒè„€ƒØ …°ƒè„€‡DƒØ ƒì…°ƒè„€‡DƒØ ƒ4 …$Œœƒè…À…À ŒœŒœƒè…À…À …P„” … …°…° Œœ ŒœŒ<Œ@Œ<Œ@ ŒœŒœŒ<Œ@Œ<Œ@ ŒœŒœŒ<Œ@Œ<Œ@ ŒœŒœŒ<Œ@Œ<Œ@„¤ ŒœŒœŒ<Œ@Œ<Œ@„¤>9Runtime/Export/Graphics/RenderingCommandBuffer.bindings.h'"Runtime/Shaders/RayTracingShader.hIsSplashScreenFinishedBeginSplashScreen_BindingDrawSplashScreen_BindingSetSplashScreenTime50Runtime/Graphics/DrawSplashScreenAndWatermarks.h€­ …´… …´… …´……´…        ……´…83Runtime/Export/Math/SphericalHarmonicsL2.bindings.h Hƒ$ HH| Hƒ$HH|(#Runtime/Camera/BatchRendererGroup.hƒ$, , …ƒèŒ€ƒƒØ†˜ € ƒØH…°H…° H…°H H H H…ÌH…Ì H…Ì H…° H  H…Ì H…° ƒ   GetBatchScalarArrayGetBatchVectorArrayGetBatchMatrixArray(Hƒ$HH ƒ$ ($| …ƒèŒ€ƒƒØ†˜  ƒRuntime/Math/Matrix4x4.h €è(  €( €… €è€€­0 Œœ … €? „¨Œœ 0 00€­4¤44¤ ¤ ¤ 4 444(¤€­8 8 88€­<@  aXSystem.Byte, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089`DHcZSystem.Single, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 8Eƒ$ƒ$ ƒ$ Eƒ$ ƒ$ ƒ$ E  < ƒ$ E  <<L€­PTaXSystem.Byte, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 Xˆ<| | |L L Lˆ ˆ ˆ< < <  E  E   ƒ$ P PP(|(L(ˆ(<€­\`:5ScriptableRenderPipeline_Bindings::GetLightIndexCountD?ScriptableRenderPipeline_Bindings::GetReflectionProbeIndexCount‡D'"FillLightAndReflectionProbeIndicesGetLightIndexMapSize#GetReflectionProbeIndexMapSize FillLightIndexMapScriptable*%FillReflectionProbeIndexMapScriptableSetLightIndexMapScriptable)$SetReflectionProbeIndexMapScriptable ƒ=8ScriptableRenderPipeline_Bindings::GetShadowCasterBounds…°…°¼UPScriptableRenderPipeline_Bindings::ComputeSpotShadowMatricesAndCullingPrimitives„¤ …°…°¼VQScriptableRenderPipeline_Bindings::ComputePointShadowMatricesAndCullingPrimitives …´ …°…°¼\WScriptableRenderPipeline_Bindings::ComputeDirectionalShadowMatricesAndCullingPrimitives ä Hä ì Hì 0H ‡DHHH H8 H ƒ …°…°¼ „¤ …°…°¼ …´ …°…°¼ \ \\ …´ …°…°¼ (Hä (Hì>9Runtime/Graphics/ScriptableRenderLoop/ScriptableCulling.h94Runtime/Scripting/ScriptingCommonStructDefinitions.hä쀭ddd ŒLŒL ŒL ŒL d ddd(ŒL€­hÐlbYSystem.Int32, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089€p E ´ÐРРЀ € €E´´ ´E ´ ´ h hh(Ð(€€­t˜È‚­˜t ‚­˜ ‚­˜ RenderQueueRange.all˜ ˜ ˜È È È t ttt(˜(Èx€­| | ||€­„„ ŒP ŒP ŒP ŒP „ „„(ŒP °‚´ °‚´ °‚´ ŒIŒ ‚±  Œ‚´Œ m°‚´ m°‚´ŒŒ&m°‚´m°‚´m°‚´ m°‚´ m°‚´m°‚´#m°‚´m°‚´m°‚´ m°‚´ m°‚´m°‚´  ‚´°°€ÙŒ€­˜ˆ˜ ˜ ˜˜˜€­œ4dÔ    4 4„ „ „ d dÔ Ô Ô    œ œœ(4(„(d(Ô( €­¤¤ ŒTŒDŒDŒDŒDŒHŒHŒT ŒT ŒTŒD ŒD ŒDŒH ŒH ŒH ¤ ¤¤¤(ŒT(ŒD(ŒH° °I€­° -(ScriptableRenderContext::BeginRenderPass *%ScriptableRenderContext::BeginSubPass(#ScriptableRenderContext::EndSubPass+&ScriptableRenderContext::EndRenderPass P°50ScriptableRenderPipeline_Bindings::Internal_Cull ‚´ÐInitializeSortSettings ‚´ ht   Œä ‚´ ‚´ ‚´ ‚´x 0H0 H0¨ ¨H0 HH H¬ ¬HH ¬H‚´ \ht´œEœ \htœH´Hœ ´ œ \htH´Hœ ¸E¸ ¸ ‚´\\ \P ° °° P°°° ‚´°°ht° ° ° Œä °‚´ °‚´ °‚´ °‚´ °‚´xModules/UI/CanvasManager.hKFRuntime/Graphics/ScriptableRenderLoop/ScriptableDrawRenderersUtility.hD?Runtime/Graphics/ScriptableRenderLoop/ScriptableRenderContext.hE@Runtime/Export/RenderPipeline/ScriptableRenderContext.bindings.hModules/UI/Canvas.h€­´´ ´ ´´´´´€­¸\¼\ \ \¼ ¼ ¼ \ ¸ ¸¸(\(¼€­¼À ƒ$ ¼ ¼¼Ä€­È   È È ÈÈ(ÈÌ€­ÐÄ Ä ÄÌ Ì Ì Ð ÐÐ(Ä(Ì€­ÔÔ ŒLŒXŒXŒXÿ ŒLŒXŒXŒXŒLŒXŒXŒX   ŒXŒX ŒX Ô ÔÔÔ((ŒXØÜàØØØ Ü Ü à à „H „H „¼ „¼„L„L„L „Là„L„L„H„H„¼„¼Ø(Ü(à(„H(„¼€­äè „„4 ä ää(„€­ì ‚ì ì ìì(‚ì  ŒÐ ŒÐ ŒÐô'"Runtime/Shaders/ShaderKeywordSet.h@+&ShaderScripting::GetGlobalKeywordIndexƒä% ShaderScripting::GetKeywordIndexø*%ShaderScripting::GetGlobalKeywordNameôø*%ShaderScripting::GetGlobalKeywordTypeø$ShaderScripting::IsKeywordLocal ƒäø$ShaderScripting::GetKeywordName ôƒäø$ShaderScripting::GetKeywordTypeô ôRMGetKeywordType is deprecated. Use ShaderKeyword.GetGlobalKeywordType instead.RMGetKeywordName is deprecated. Use ShaderKeyword.GetGlobalKeywordName instead.SNGetName() has been deprecated. Use ShaderKeyword.GetGlobalKeywordName instead.ø ôøø ƒäø ôƒäø% Runtime/Shaders/ShaderKeywords.hŽcZSystem.UInt32, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 ø    E  ø   E  øøøø ø øŽŽ SortingGroup/THeader!Runtime/2D/Sorting/SortingGroup.hŽŽl Ž  Ž ŽŽl ŽlŽd Žd( ]WeffectiveParentDelay is obsolete; use a custom ScriptPlayable to implement this feature(Ž(Žl(ŽdŽ † († Ž8Ž Žh Ž8 Ž8Ž Ž8Ž ŽtŽ4€­Ž8ŽhŽ8Ž8Ž8Ž8Ž8 Ž8 Ž8Ž` ŽhŽhŽh0Žh  Ž8Ž8 Ž8Ž`†˜ €¥ŽL (€¥ŽL €¥ŽL Ž8Ž8 Ž@Ž`†˜  Ž@playableYSOnBehaviourDelay is obsolete; use a custom ScriptPlayable to implement this featureŽHSMDataStreamType is no longer required and will be removed in a future release.ŽPŽLŽH ŽH ŽHŽl ŽlŽ`ŽLŽLŽL‡ ŽP€ùsourceBindingType is no longer supported on PlayableBinding. Use outputBindingType instead to get the required output target type, and the appropriate binding create method (e.g. AnimationPlayableBinding.Create(name, key)) to create PlayableBindings(ŽH€¡€šstreamType is no longer supported on PlayableBinding. Use the appropriate binding create method (e.g. AnimationPlayableBinding.Create(name, key)) instead. ŽlŽ` €Ž`€… Žl€ŽTŽhŽ`Ž` ŽdŽh ŽdSMSetPlayState() has been deprecated. Use Play(), Pause() or SetDelay() insteadŽhŽdŽd Žh  ŽhŽhŽ8 Ž8   Žh    Ž`    QKSetDelay is obsolete; use a custom ScriptPlayable to implement this featureQKGetDelay is obsolete; use a custom ScriptPlayable to implement this featureRLIsDelayed is obsolete; use a custom ScriptPlayable to implement this feature  ŽhŽTŽT ŽTŽhŽ4Ž4 Ž4Ž\ Ž8 0000 ŽtŽl Žl0ŽlŽ`Ž`IPlayableGraphBindings::DestroyTHasExplicitThisTThrowsExceptionK PlayableGraphBindings::IsPlayingTHasExplicitThisTThrowsExceptionHPlayableGraphBindings::IsDoneTHasExplicitThisTThrowsExceptionFPlayableGraphBindings::PlayTHasExplicitThisTThrowsExceptionFPlayableGraphBindings::StopTHasExplicitThisTThrowsExceptionJPlayableGraphBindings::EvaluateTHasExplicitThisTThrowsException Ž\S(PlayableGraphBindings::GetTimeUpdateModeTHasExplicitThisTThrowsException Ž\S(PlayableGraphBindings::SetTimeUpdateModeTHasExplicitThisTThrowsException ƒM"PlayableGraphBindings::GetResolverTHasExplicitThisTThrowsException ƒM"PlayableGraphBindings::SetResolverTHasExplicitThisTThrowsExceptionR'PlayableGraphBindings::GetPlayableCountTHasExplicitThisTThrowsExceptionV+PlayableGraphBindings::GetRootPlayableCountTHasExplicitThisTThrowsExceptionP%PlayableGraphBindings::GetOutputCountTHasExplicitThisTThrowsExceptionV+PlayableGraphBindings::CreatePlayableHandleTHasExplicitThisTThrowsException Žt\1PlayableGraphBindings::CreateScriptOutputInternalTHasExplicitThisTThrowsException ŽhY.PlayableGraphBindings::GetRootPlayableInternalTHasExplicitThisTThrowsException ŽtW,PlayableGraphBindings::DestroyOutputInternalTHasExplicitThisTThrowsException ŽtS(PlayableGraphBindings::GetOutputInternalTHasExplicitThisTThrowsException  ^3PlayableGraphBindings::GetOutputCountByTypeInternalTHasExplicitThisTThrowsException  ŽtY.PlayableGraphBindings::GetOutputByTypeInternalTHasExplicitThisTThrowsException ŽhŽhQ&PlayableGraphBindings::ConnectInternalTHasExplicitThisTThrowsException ŽhT)PlayableGraphBindings::DisconnectInternalTHasExplicitThisTThrowsExceptionY.PlayableGraphBindings::DestroyPlayableInternalTHasExplicitThisTThrowsExceptionY.PlayableGraphBindings::DestroySubgraphInternalTHasExplicitThisTThrowsExceptionŽ`Ž`Ž`Ž` Ž\Ž` Ž`Ž\ ƒŽ` Ž`ƒŽ` Ž`Žh Ž`Žt Ž`Žh Ž`Žt Ž`Žt Ž` Ž` ŽtŽ`ŽhŽh Ž`Žh,'Runtime/Director/Core/HPlayableOutput.h+&Runtime/Director/Core/HPlayableGraph.h50Runtime/Export/Director/PlayableGraph.bindings.h&!Runtime/Director/Core/HPlayable.hŽdPJDelayed is obsolete; 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