import { Texture } from './Texture.js';

class CompressedTexture extends Texture {

	constructor( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) {

		super( null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );

		this.isCompressedTexture = true;

		this.image = { width: width, height: height };
		this.mipmaps = mipmaps;

		// no flipping for cube textures
		// (also flipping doesn't work for compressed textures )

		this.flipY = false;

		// can't generate mipmaps for compressed textures
		// mips must be embedded in DDS files

		this.generateMipmaps = false;

	}

}

export { CompressedTexture };
